This is the final lesson of 4 lessons. In this lesson we are creating our design from lesson 3. This is a project-type lesson, so it is not done in a traditional manner. Students will create either
This is the 3rd lesson of a 4-part series. In this lesson the students will be using their gauge from their swatch to design a garment or accessory for a model. Using proportional relationships
This lesson is the first of 4 lessons that helps students on the journey to knitting with Math. The lesson uses proportions and ratios to help students understand the basic swatch and how to calculate
This week-long experience teaches students about the computer science and robotics behind NASA's Mars Rover program using Ozobots as Mars Rovers. Students will first build background on the history of
Students will learn the basics of coding concepts such as sequencing, algorithms, and conditional statements, while also reinforcing math skills related to counting and addition. They will be using a
This is part 3 of a unit. Links to the first 2 lessons are included. This lesson focuses on building the base for the Ferris wheel. Students are encouraged to design and create a base that is wide
Students will understand the principles of creative problem-solving and innovation by designing wacky inventions. They will collaborate, think critically, and use the engineering design process to
In this lesson, students will be introduced to the career of architecture. They will use the design process to create a city with peers.
In this hands-on lesson, students will be challenged to complete an obstacle course with a Sphero/RVR/Edison through coding. Students will be given a task list to complete and will be timed. Math