In this hands-on lesson, students are introduced to coding by creating a clicking game with scratch.mit.edu. This lesson includes step-by-step instructions on the process. Students explore some of the
In this hands-on lesson, students learn about earthquake engineering by researching, designing, and testing toothpick-marshmallow buildings for earthquake resistance.
Problem - Solution is a type of text structure. The objective of this lesson is for students to further understand defining problems and identifying solutions. Students will make a 3D model using
Pocket Creature Build Challenge
In this build challenge, students will work in teams build a small creature out of recycled materials that serves a purpose. This outstanding lesson is easily customizable to engage in various science
This hands-on lesson provides an opportunity for students to use observation as a way to build the big idea about energy around us. Students are encouraged to explore everyday items in the classroom
Students will build a propulsion system that can deliver a payload to a given location in this engaging paper rocket engineering lesson. Students think critically and problem solve as they work
In this lesson, students will experience for themselves what insulators and conductors are in the field of electrical engineering. Students will learn how to use a Steve Spangler Energy Stick to
In this hands-on lesson, students will learn about the concept of Mechanically Stabilized Earth & Newtons Third Law. They hypothesize, conduct experiments using layered sand cubes, analyze results, &
In this lesson, students will use the LEGO BricQ Motion Prime set to build a gymnast powered car that can experiment with the three Laws of Motion. Students can modify the car to move in different
In this lesson, the students will observe matter that has endured a temperature change. They will make predictions about what they think will happen to a form of matter after choosing if it will be
This engaging lesson introduces students to EdScratch! Students will learn to use blocks, transfer programs to Edison, understand warning messages, and understand input parameters. Two challenges are
This lesson allows students to engage with technology, literature, and engineering in a fun and creative manner. It aims to combine literature with technology, providing students with an opportunity
In this exciting lesson, students will use the engineering design process to devise an alternative method for retrieving the shield of Ares from Hephaestus' trap, as depicted in Chapter 15 of "Percy
Introduction to Edison Robots
This outstanding lesson guides students through an introduction to Edison Robots. Students will learn the basic features and sensors while exploring barcode programs. The slideshow and a custom
This lesson demonstrates how you can build a safe with a programmable code to keep your lunch money safe. This is an important technology lesson where the focus is not only on the coding and problem
This hands-on lesson shows how you can use LEGOs (Spike Prime kits) and coding to demonstrate how gravity works and what can be done to counter the gravitational pull.
In this hands-on lesson, students are supported in their initial self-exploration with Edison Robots. Students work in small groups and begin with a KWL chart. Watch what students can do as they make
In this hands-on and engaging lesson, students build and launch model rockets. They explore the forces acting on the rocket and design an experiment They predict the time to apogee based on
In this outstanding lesson, students will explore circuitry through working collaboratively to build a working floor piano out of simple materials. Students explore the engineering design process by
Students explore how circuitry works with a hands-on lesson where they design and build their own working pressure plate. The use of a MakeyMakey is incorporated with helpful video resources and
This is the 2nd lesson that walks learners through the process of developing apps with MIT App Inventor. Students will create a detailed plan for an app that solves a problem, followed by learning to
This is the 1st lesson in a series of 2 where students are guided through an introduction to designing apps with MIT App Inventor. Students will brainstorm ideas for their own apps, follow tutorials
In this outstanding lesson, students will apply their knowledge of how natural and human-caused changes to habitats or climate can impact our world in a stop motion film. The lesson covers a Science
In this set of hands-on labs, students will explore friction and the effects of different types of surfaces on motion. They will have a chance to test motion with cars as well as create hover board
Featured Lesson Plans
Check out these notable lesson plans.


Eggcellent Car Race
