Grades:
1st Grade, 2nd Grade, 3rd Grade
This lesson using Ozobot is centered around a favorite read aloud, "When Things Aren't Going Right, Go Left". This story is about perseverance. After reading it, students use color code directions and
Grades:
Kindergarten
Students will practice reading sight words using Sphero Indi coding paths. Students will design and then create a path for Indi to follow. They will be given a set of sight words and will lay one
Grades:
Kindergarten, 1st Grade
In this lesson, students will practice “counting on” from any given number using Sphero Indi coding paths. Students will create a path made of at least 4 or more tiles for Indi to follow. They will be
Grades:
5th Grade
This lesson is designed for Grade 5 students to explore fraction operations through hands-on activities with Dash Robots. Students will work collaboratively in groups to apply math skills and enhance
Grades:
Kindergarten, 1st Grade
In this lesson, students will be introduced to coding with the read aloud Mouse Count, play a simple Bottle Cap Arrow Game to learn directionality, and learn to program their Code & Go Mice with arrow
Grades:
7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
Dive into the physics and engineering and programming of holonomic drives! Learn to code and control movement for your FTC robot with hands-on activities and real-world applications.
Grades:
3rd Grade, 4th Grade, 5th Grade
Students will practice coding using Ed Blocks. They will use a given map as a target for their robot navigation with precision. The emphasis on this lesson is on making modifications and adjustments
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
In this hands-on STEM lesson, students take on the role of engineers tasked with developing an autonomous robotic solution for a complex real-world challenge. They explore the fundamentals of robotics
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
In this lesson, students will explore the intersection of art and technology by designing and constructing a marker holder for a robot, allowing it to create artwork. Using the engineering design