Grades:
4th Grade, 5th Grade
In this hands-on lesson, students design a safety device (car/seatbelt) that can keep an egg (passenger) safe during a collision. The goal is to protect the egg from cracking during a roll down a ramp
Grades:
6th Grade, 7th Grade, 8th Grade
In this engaging lesson, students will complete a Digital Hieroglyphics escape room. They will also learn how early written language was a form of coding, in that, early civilizations communicated via
Grades:
6th Grade, 7th Grade
Students will learn basic concepts of physics, including velocity, motion, and vector. S tudents will develop and use a model to predict how forces act on objects at a distance. Finally students will
Grades:
6th Grade
To demonstrate their understanding of how energy is passed throughout an ecosystem and the symbiotic relationships of organisms within an ecosystem, students construct a food web marble run. This
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson uses a Modeling Instruction approach to developing the graphical and mathematical relationship commonly known as Newton's 2nd Law for students in Grades 9-12. Students design an experiment
Grades:
6th Grade
In this 1-day lesson, students are challenged to collaborate with their teams to create a plan and use PVC halves to transport 1 golf ball 75 feet without touching the ball or allowing the ball to
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students become engineers and create a modified adaptive device after disassembling and assembling eyewear and creating a new adaptive device in this engaging lesson. This real-world problem-solving
Grades:
5th Grade, 6th Grade
In this lesson, students will collaborate and communicate effectively with peers to complete an engineering design challenge using the Engineering Design Process. Students will be using technology to
Grades:
8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson is designed to allow students the experience to move from an additive understanding in mathematics to a multiplicative understanding through this activity called Cootie Catcher. The
Grades:
Kindergarten
In this fun lesson, students solve addition or subtraction equations. They will show their answers on a math paper or grid by coding a Bee-Bot to show their answer. This is a great way to incorporate
Grades:
5th Grade
In this lesson, students will be able to analyze and communicate evidence of the effects of balanced and unbalanced forces on the motion of objects. They conduct research to provide evidence of the
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Not a Stick!
Grades:
Kindergarten
Students will participate in an engineering challenge or STEM activity that connects to a read aloud. They will be able to ask questions, make observations, and gather information about a situation
Grades:
1st Grade
In this hands-on lesson, students use the engineering design process to create a balloon powered car that travels at least 5 feet. This is a fun and engaging way for students to experience science in
Grades:
3rd Grade
In this lesson, students will design a game to practice multiplication and division facts through 100. They will only be allowed to use the following materials: popsicle sticks, small stones, sidewalk
Grades:
6th Grade
In this 1st lesson in a series of 3, students learn about the Great Pacific Garbage Patch. They create a model and write and defend a claim about humanity's ability to mitigate the problem. This
Grades:
3rd Grade, 4th Grade
This lesson is 3 of 4 of a unit about habitats and animal adaptations. In this project, students will build a model of a habitat and an animal they created in lesson 2. The animal will need to have
Grades:
5th Grade
In this fun lesson, students create models of the Earth, sun, moon, and planets that can go on robots. They experiment with light and movement to demonstrate the rotation of sun, earth, and moon using
Grades:
8th Grade
In this lesson students analyze the relationship between rainfall and tree growth from a sample. They will then graphically model that relationship. This is the 4th lesson in a series of 4. Links to
Grades:
3rd Grade
In this engaging lesson, students will discover that technology is not limited to electronics and cars, but that it is all around us. It is essential for students to understand that most things were
Grades:
7th Grade
This is Task 4 (Lesson 4) of four tasks (lessons) of an overall project of “Escaping 7th Grade Science Room." Students will construct a marshmallow device to propel marshmallows at force and collect
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Tide Pools Ecosystem: Human Impact
Grades:
6th Grade
This lesson plan includes ideas and materials to last for 5 days. The students will be learning about human impact on tide pools and engineering their own solution. On the first day will be about
Grades:
7th Grade
This is Task 1 (Lesson 1) of four tasks (lessons) of an overall project of “Escaping 7th Grade Science Room.” Students will be constructing a mini zip-line after reviewing concepts. Students will
Grades:
6th Grade
Students will be working cooperatively to explore wind energy and electricity by engineering wind turbine blades.
Grades:
8th Grade
Students will measure the height, diameter, and circumference of a tree in this engaging lesson. They will then determine a tree’s age by counting growth rings. Students will determine how rainfall
Featured Lesson Plans
Check out these notable lesson plans.

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24 Hour Garbage Lab
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
Three day lesson on garbage, recycling, and composting. Day 1: Students are provided a garbage bag and no instruction on recycling. *Collect all of your disposable garbage for 24 hours. Bring it back

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Radioactive Orbs
Grades:
5th Grade
This lesson focuses on using the engineering design process and simple machines to design a device that the students can use to safely transport radioactive orbs across the span of 8 feet. Students

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Marvelous Mexican Jumping Beans
Grades:
3rd Grade
In this third-grade lesson, students will make educated guesses about the "mystery object." Students will record what they notice and wonder about Mexican Jumping Beans. Students will create a game