Use the Edison robots to tell a story from the perspective of an immigrant/emigrant moving through the US during the time period of 1700-to 1900 as it fits 5th grade Social Science Standards. Students
In this 8-part lesson series, 1st graders will use ScratchJr to design a maze game, exploring game design concepts, planning, coding, testing, and presenting their creations while fostering creativity
The "I've Got your Six! Programming Sensors for the Blind Community" is an empathy based project that teaches students to program electronic circuits. It is designed for the beginner in mind to walk
The "Arduino Uno Programming: Basic Training Bootcamp!" is a step-by-step guide to creating and programming electronic circuits. It is designed for the beginner in mind to walk you through an engaging
This STEM lesson focuses on technology and math. It was written for 6th through 8th grade, but it can be adjusted to fit other grades. It was made for groups of 3-4, it could be used for a whole class
Digital Storytelling with Scratch is a lesson for 3rd Grade (and upper elementary) students to use Scratch 3.0 and elements of storytelling to convey their story to an audience.
Students will compare two non-fiction texts about the Mars Rover, Opportunity. They will then use their knowledge of Computer Science and coding to develop a code instructing a robot to traverse an
Introduction to Computer Aided Design in Real Estate using Floor Planner - a free to use software. I assign a house with 4 rooms to 6th graders, more complicated requirements to 7th graders, and a
Introduction to Robotic programming using the Wonder Cue robot with the blaster. Using Block coding or Javascript, teach the students to create a series of instructions that move the robot through a