In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will
Math Magic through Coding!
In this 2nd grade STEM lesson, students will learn how symbols (directional arrows) can be used to program an object's movements. They will develop an algorithm using a sequential graphic organizer to
Students are introduced to the current teams and given a brief history of their mascots. Then students research potential areas for an expansion team to start a new team (I do not limit them to just
Have you ever wondered what the real reason was as to why Galaga was such a popular arcade game? Look no further this lesson has you covered. Students will create their very own modern version of
Intro to MS Make Code (Eat the Food)
MS MakeCode is the perfect stepping stone into the world of Scratch. Students will be able to create a working video game in one class period. As we all know classic video games were not built over
In this hands-on engineering and science project, students will become earthquake engineers tasked with designing and constructing earthquake-proof structures using toothpicks and mini marshmallows
This epic road trip is an end-of-year project where students are given the opportunity to reflect on their learning and select 6 unique stops in Arizona that a tourist should visit. Students are led
This is a fun unit that will discuss drones and gives students the opportunity to build an obstacle course to fly the drones through.
In this multi-day lesson, students will learn about prosthetics, design and build a model of a prosthetic limb, research prosthetics today and then have a Socratic Seminar to both share and debate
This hands-on lesson helps students understand exponential functions by using an LED circuit. LED luminosity decreases at an exponential rate as more are added in series. As students add more lights
This hands-on lesson helps students understand the properties of 3D solids from their 2D base shapes and teaches them how to use CAD software to build their own 3D models of real-world objects by
Students will read and respond to the story, I Am Not Just A Scribble by Diane Alber. Students will work with a peer or small groups to build a ScribbleBot using renewable materials and two AA
In this lesson designed for 7th grade, students will explore increasing and decreasing magnetic field of electromagnets by changing the iron core, wire gauge, or wire coils to determine which variable
Students will understand the concept of levers as simple machines and will identify and classify everyday objects as levers. Students will apply basic mathematical concepts to measure and compare the
It can be challenging to sort through the various robot options out in the market for educators. This lesson is for educators who have used robots or are new to using robots. The intention is to use
This lesson introduces students to TinkerCAD and has them create simple shapes that measure at a given ratio. The students then print and measure their design to see how close they were able to get to
After becoming familiar with the factors that affect lift from the previous Flight Basics lesson and going over key weather concepts from this lesson, students will be expected to make a device to
This four lesson unit helps students explore the steps involved in the initial building of a new school: selecting a site based on the boundary and size of the land and then explores light energy and
Student learn to code robots using VEXs free VEX VR code.
This lesson was developed to spark student interest with a game component while learning to use the features in productivity applications and Canva. The focus is on learning the applications and
Upon completion of this lesson, the student should know: • The relationship between Bernoulli's Principle and Newton’s Laws of Motion and how they were used to develop a machine that could fly. • The
Students learn about the chemistry that exists in some of the world's oldest surviving paintings. This lesson is the final part of a 3 part painting series, and focuses on binding agents in paint
This lesson was developed to spark student interest with a game component while learning to use the features in productivity applications. The focus is on learning the applications and process of game
Create potential for masses or charges. Students get to create 3D models of these potential and gain a deeper qualitative representation of why masses or charge move towards lowest potential.
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