Grades:
2nd Grade
Students will use the engineering design process to plan and build a bridge that will hold the most amount of weight.
Grades:
6th Grade, 7th Grade, 8th Grade
Notes Prerequisites: This lesson requires prior experience with Edison Robots. Context: This lesson can be taught to a single class or used in an after-school coding/robotics club. Students should be
Grades:
4th Grade, 5th Grade, 6th Grade
Students will use engineering practices to build a bridge to see how much weight their bridge will support. This lesson gives students a better understanding of how bridges are constructed and how
Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade
The students will create a Three Sisters Garden by participating in a teamwork activity, listening to a read aloud, watching a video, creating a diagram, planting the garden, and creating a video
Grades:
6th Grade
Summary Each of the first two Basic Handling lessons is approximately 5 minutes in length. The onboard “Flight Instructor” will instruct student trainees on what they should be doing and interacting
Grades:
6th Grade
In this lesson, students will identify the significance mean, median, and mode while collecting data and making observations about a collection of items in their home. Making these connections will
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
Let's Fly is a great lesson for those teaching forces and motion. Find some balsa wood flyers through a STEAM source (ideas included), take your students outside to play and let them observe. Then
Grades:
6th Grade
In this unit, students will study the effects of air pollution and engineer an environmentally friendly air filter to reduce pollutants in the air using common household items and recycled materials
Grades:
Kindergarten
In this lesson, students go on a nature walk, notice nature, and increase their observation skills. They will identify different plant types and make connections to the plant’s needs: sunlight, soil
Grades:
6th Grade, 7th Grade
Students explore the relationship between the speed(rate of travel) of an object, the distance it travels, and the amount of time it travels for. Teachers may use: A- Air rockets(from a previous
Grades:
6th Grade, 7th Grade, 8th Grade
Lesson Summary: Students code sprites in scratch to animate the Central Dogma of Biology Materials: Laptops Agenda: The teacher will introduce a list of items like the following: aquarium, bicycle
Grades:
6th Grade, 7th Grade, 8th Grade
Summary: Students are coding and observing robots to try and determine all forces acting on the robot. Materials; Robots that can be coded to move in different ways. Laptops to code. Agenda The
Grades:
6th Grade
In this lesson, students will calculate the surface area of rectangular prism, first constructed and then deconstructed and make observations about any potential differences. Making these connections
Grades:
7th Grade, 8th Grade
Summary: In groups students will construct a Rube Goldberg device made completely out of found objects that includes at least 5 simple machines and students will identify the energy transformations
Grades:
6th Grade
In this unit, students will study the effects of acid rain and chemically engineer an environmentally friendly solution to neutralize the acid in a simulated river contaminated by factory run-off
Grades:
7th Grade
Students create a video-tutorial that talks about Direct and Inverse Variation in this creative lesson. This material will showcase their full understanding about the type of variation they have
Grades:
6th Grade, 7th Grade, 8th Grade
Summary: This lesson uses the children's picture book Rosie Revere, Engineer by Andrea Beaty and can easily be adapted for any grade level. Students will listen to the story of Rosie Revere and
Grades:
5th Grade
This is the 2nd part in a 4-lesson series. This lesson is on the fins and how they work with balanced and unbalanced forces. Students will need the worksheet, the article for read and reflect, foam
Grades:
6th Grade, 7th Grade, 8th Grade
Students will learn about the food chain, and the American Kestrel's place in it. Students will be able to classify organisms, construct a model of the North American Kestrel’s role in the food web
Grades:
4th Grade, 5th Grade, 6th Grade
List of Materials- Science Notebook, Pencil/Pen, Reflection Questions Summary- Students are reflection and revising their egg drop protectors from the previous lesson. Agenda- Reflect on the first egg
Grades:
6th Grade
In this lesson, students will identify the significance of the shapes found in and around their home. Making these connections will provide a real-world framework to their understanding of mathematics
Grades:
4th Grade, 5th Grade, 6th Grade
Summary- Students will redesign their egg protector for trial 2, record their observations, and respond to overall reflection questions for the project. Materials- Science Notebook Pencil/Pen
Grades:
6th Grade
Students will construct a model of an ocean habitat to simulate an oil spill. They will then make observations about the behavior of the oil in the water and on the various items in the habitat model
Grades:
4th Grade
This would be an end of the unit project. Students would need prior knowledge about animal adaptations and biomes/habitats. Students will use Flipgrid to share, but you could use any other video app
Featured Lesson Plans
Check out these notable lesson plans.

Grades:
6th Grade, 7th Grade, 8th Grade
For this lesson, students will be using the LEGO Spike Prime Kits and LEGO Mindstorm software. Students will write programs using the Color Sensor to make the Driving Base autonomous. A variety of

Featured
Eggcellent Car Race
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students will design and build a car using STEM principles to safely transport a raw egg down a ramp, applying their knowledge of physics, engineering, and problem-solving.

Grades:
6th Grade, 7th Grade, 8th Grade
This is a 5E lesson plan for teaching middle school students (grades 6-8) how to use sensors to control motors and interact with objects on a field using block code with a system like LEGO Mindstorms.