Grades:
7th Grade
The lesson gives an introduction to ASCII as part of a set of lessons that introduces computer science. Students learn what a computer can understand and create a bracelet in this introduction to
Grades:
6th Grade
In this engaging lesson, students create simple paper models of water sheds in class and explore hazards to waterways through an online interactive. They make connections between water stewardship and
Featured
Tide Pools Ecosystem: Human Impact
Grades:
6th Grade
This lesson plan includes ideas and materials to last for 5 days. The students will be learning about human impact on tide pools and engineering their own solution. On the first day will be about
Grades:
5th Grade
In this hands-on lesson, students code Edison robots to run races and play tug of war. They will run experiments, measure results, and graph the data. Videos and additional resources are included!
Grades:
5th Grade, 6th Grade
In this lesson, students will collaborate and communicate effectively with peers to complete an engineering design challenge using the Engineering Design Process. Students will be using technology to
Grades:
5th Grade
Students gain a deeper understanding of the concepts of balanced and unbalanced forces in this lesson. They will be able to identify the effects that balanced and unbalanced forces have on the motion
Grades:
7th Grade
Students use their knowledge about cells and their organelles to create a dichotomous key to help guide others' thinking to decide if a cell is a plant cell or animal cell. Students need access to
Grades:
2nd Grade
In this engaging lesson, students discover what a volcano is and what causes it to erupt. There is a literacy integration, video resources, and other helpful information included.
Grades:
6th Grade
Students will use a Scratch template to make a model of the seasons, one from a view above the ecliptic, one to the side of the ecliptic and then a distance-time graph. Students will be using their
Grades:
2nd Grade
It's time to lay down roots in this hands-on lesson! Students will construct a model of plant roots using Play-Doh. They will explain the different parts of a plant and the different roles the parts
Grades:
3rd Grade, 4th Grade
This lesson is going to be designed to teach third graders about the plant cells and anatomy. The lesson is based on an overview of the plant cells and an interactive experience for students to
Grades:
6th Grade, 7th Grade
Students will learn basic concepts of physics, including velocity, motion, and vector. S tudents will develop and use a model to predict how forces act on objects at a distance. Finally students will
Grades:
5th Grade
In this lesson there is an emphasis on explaining how magnets have a force that can move other objects at a distance. Students will first watch a video in which they will be amazed by some magnetic
Featured
Dash Around the Table
Grades:
2nd Grade
This is about a one hour lesson where students work in small groups of 2-4 to get their robot around their table using estimation of centimeters. Students will write a program in Blockly that gets the
Featured
Introduction to Vermicomposting
Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade
The objective of this lesson is to introduce students to vermicomposting by explaining what it is and getting our bins set up. Students learn about recycling, share a read aloud, watch a video and
Grades:
5th Grade
In this hands-on lesson, students will work together to build a system where energy is transferred between objects for as long as possible (i.e. Newton’s Cradle). Students continue the work that began
Grades:
6th Grade, 7th Grade, 8th Grade
Students will create their own cookie cutters to fill a custom order in their bakery. They will need access to 3D design software like Tinkercad and access to a 3D printer. It's even more fun when you
Grades:
6th Grade, 7th Grade, 8th Grade
Students will design and create a working, themed pinball machine that follows specified constraints and utilizes Makerspace materials. As students design they will be studying social studies, math
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students become engineers and create a modified adaptive device after disassembling and assembling eyewear and creating a new adaptive device in this engaging lesson. This real-world problem-solving
Grades:
5th Grade
Students experience the process of creating a whole elevator-shaft design complete with a car and a pulley system. They will experience an integrated STEAM lesson with combined content from Science
Grades:
5th Grade
Summary: This lesson is a precursor to subsequent lessons comparing how garden growing techniques determine plant growth/production. Students will be activating prior knowledge in the life sciences
Grades:
8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson is designed to allow students the experience to move from an additive understanding in mathematics to a multiplicative understanding through this activity called Cootie Catcher. The
Grades:
7th Grade
This is Task 2 (Lesson 2) of four tasks (lessons) of an overall project of “Escaping 7th Grade Science Room.” Students will be constructing Pangea with their group after reviewing the concepts.
Grades:
6th Grade, 7th Grade, 8th Grade
In this engaging lesson, students explore and observe thermal shock by watching marbles bake and placed in ice water. Science and math concepts are covered in this unique lesson as well as visual arts
Featured Lesson Plans
Check out these notable lesson plans.

Featured
Zippy the Elf's Zipline Zone
Grades:
6th Grade
In this creative engineering design lesson, students are challenged to use an inclined plane to create a safe and exciting zipline park for Zippy the Elf. This lesson reviews simple machines and has

Grades:
3rd Grade
This lesson is about exploring Arizona's state bird, the cactus wren, that lives in the desert, has special body parts and behaviors that help it survive in its harsh environment. Students will learn

Grades:
Kindergarten, 1st Grade
In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will