Grades:
6th Grade
In this lesson, students will create and test multiple helicopters to create a helicopter that lands the slowest in a given target. Students will take their best design and share with the class.
Grades:
Kindergarten, 1st Grade
Create a Bee-Bot board game, and program the Bee-Bot to move through the game board. Students will use the steps of the engineering design process as they work as a team to create and play their game
Grades:
4th Grade
In this hands-on lesson, students will construct a sturdy structure out of toothpicks and marshmallows that will withstand an earthquake simulation (a tray of Jello is used). This is an engaging way
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Scatterplots Using Stomp Rockets
Grades:
8th Grade
Students will use stomp rockets to collect data. With this data they will create and analyze trends of a scatterplot.
Grades:
7th Grade
In this 1st lesson in a series of 2, students will analyze features of water cups for how effective they are at keeping our water cold while we are at school. Students will then use this knowledge to
Grades:
4th Grade, 5th Grade, 6th Grade
List of Materials- Science Notebook, Pencil/Pen, Reflection Questions Summary- Students are reflection and revising their egg drop protectors from the previous lesson. Agenda- Reflect on the first egg
Grades:
4th Grade
In this engaging and hands-on lesson, students will design and build a sail to put on a raft. They will test the strength of their sail by placing a fan in front of it and seeing if the fan makes the
Grades:
7th Grade, 8th Grade, 9th Grade
Students will experiment with stirring colors and creating effects, to learn through experimentation while creating a piece of art. The purpose of this lesson is to use visual arts to explore
Grades:
6th Grade, 7th Grade, 8th Grade
In groups students will construct a roller coaster made completely out of paper that a marble can travel on. The goal is to have the "ride" last for a longer time than other and be able to explain the
Grades:
2nd Grade
Students will design and build the tallest tower/structure using candy/marshmallows and toothpicks.
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
Let's Fly is a great lesson for those teaching forces and motion. Find some balsa wood flyers through a STEAM source (ideas included), take your students outside to play and let them observe. Then
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
In this hands-on lesson, students use the engineering design process (EDP) to create a prototype of a device that can prevent squirrels from accessing a bird feeder. This is a great way to integrate
Grades:
4th Grade
This lesson is the final project in a unit that focuses on circuitry. The task is for students to plan, design, and test a 3D house using electrical circuits that function correctly. To add more
Grades:
2nd Grade
Students will observe caterpillars and make a model of what a caterpillar looks like. Materials needed: Live caterpillars, pictures of caterpillars, marshmallows, toothpicks, pipe cleaners, rubber
Grades:
4th Grade
In this lesson, students work in groups to simulate a rainstorm and explore ways to manipulate rainwater. Materials include a plastic or aluminum bin, paper, spray bottles, markers, and an array of
Grades:
5th Grade
Students will be using their science and math knowledge to engineer a golf course! This is a great way for students to use that knowledge in a real life way! Students get the chance to explore how
Grades:
11th Grade
In this hands-on lesson, students will construct an improvised clinometer which they can use in estimating height of trees, flagpoles and the like! They will collaborate in drawing, measuring
Grades:
6th Grade
In this unit, students will study the effects of air pollution and engineer an environmentally friendly air filter to reduce pollutants in the air using common household items and recycled materials
Grades:
6th Grade, 7th Grade, 8th Grade
Students will learn how to construct a moving car robot and program the robot using block-based coding. They will be successful when they have coded the car robot through a maze, they created, without
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade
Summary - Students will be identifying the structures and functions of plant reproductive parts. Materials - Flowers, scissors, magnifying lenses, resource materials (internet/textbook)
Grades:
Kindergarten, 1st Grade, 2nd Grade
Students will learn and explain about pollination and how it helps plants to grow and reproduce. After reading about pollinators, students will collaborate and communicate effectively with their peers
Grades:
6th Grade
Students will construct a model of an ocean habitat to simulate an oil spill. They will then make observations about the behavior of the oil in the water and on the various items in the habitat model
Grades:
6th Grade
In this unit, students will study the effects of atmospheric pressure and air resistance on objects to engineer a landing apparatus to land cargo in space. They will then write a Claim based on
Grades:
Kindergarten
Students will be able to observe and recognize that a thermometer is a device that is used to measure a change in temperature.
Featured Lesson Plans
Check out these notable lesson plans.

Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
This is a great opportunity to show students that coding can be a lot of fun, and it doesn’t have to be scary. Many high school students with little to no prior coding experience often automatically

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A Shocking Dystopia: STEM Adventures in The City of Ember Part 4 of 4: Where the River Goes
Grades:
4th Grade
This lesson is PART 4 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”

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A Shocking Dystopia: STEM Adventures in The City of Ember Part 3 of 4: A Problem in the Greenhouse
Grades:
4th Grade
This lesson is PART 3 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”