This lesson provides a quick and easy to understand introduction to Binary code. In this lesson, we focus on binary numbers whereas, subsequent lessons can focus on the binary alphabet.
Students observe particle movement for solids, liquids, and gases. They then write Pseudocode for coding particle behavior and then they code particle movement on Scratch for the three states/phases
This lesson could be a Part II for the 3D modeling atomic theory lesson using Tinkercad, or this lesson can be delivered independently. In this lesson students fill out an atomic theory timeline and
Students learn about atomic theory and the scientists that theorized new atomic models from experiments they conducted. Students then create a 3D model for each advancement in the theory timeline
In this lesson, students will learn about Indi the robot and collaboratively solve addition problems using critical thinking and problem-solving skills. They will then become detectives to solve the
In this lesson, students will learn about Indi the robot. They will collaborate with their peers and use problem-solving skills and critical thinking to learn about coding and how to create an
This is a lesson designed to teach students that everything they read on the Internet is not always true.
This lesson aims to introduce the concept of equilibrium point by creating and revising a model. This hands-on lesson encourages students to explore the concepts of equilibrium and balance while
In this lesson, first-grade students will explore the concept of resource sharing in nature using dioramas. The lesson is designed to help students understand that living things, such as plants and
In this lesson, you'll witness the sparkle in your student's eyes as they become Candytopia explorers and chemists, making observations, grouping candies, and creating their own Candy Periodic Table
The students will create an interactive diorama using the Hummingbird Robotics kit on Natural Disasters. The students will choose their Natural Disaster that they want to bring to life, complete a
This is a statistics and technology project that allows students to design a survey to measure the happiness of the student body. The students explore the history of Bhutan, its Gross National
This is the 1st lesson in a series of 3. 6th-grade students will work in groups to create eco-friendly inventions that help the environment and tackle climate change. They will research ideas, make
This engaging lesson introduces students to EdScratch! Students will learn to use blocks, transfer programs to Edison, understand warning messages, and understand input parameters. Two challenges are
In this lesson, students research and take on role as a contributing scientist to the development of the atomic model. Focus is on interaction between society and science and how they affect each
In this exciting lesson, students will use the engineering design process to devise an alternative method for retrieving the shield of Ares from Hephaestus' trap, as depicted in Chapter 15 of "Percy
In this hands-on lesson, students work in groups as they will receive a variety of items; sketch and label each object, write their observations of the color, shape, texture and other unique
Introduction to Edison Robots
This outstanding lesson guides students through an introduction to Edison Robots. Students will learn the basic features and sensors while exploring barcode programs. The slideshow and a custom
In this STEAM lesson for grades K-2, students will explore iguana habitats and learn how animals adapt to different environments. Students will read the book "I Wanna Iguana" and use a nonfiction book
STEM in the Garden- Wild Bee Hotel
Third grade students will apply their knowledge of the significance of bee pollination by designing and creating a Wild Bee Hotel in a collaborative group which will incorporate literacy, mathematical
This lesson will show students that genetic traits come from a lot of different places, and we are all different but still made of the same things. It will use real-time data collection to present
This is the 2nd lesson that walks learners through the process of developing apps with MIT App Inventor. Students will create a detailed plan for an app that solves a problem, followed by learning to
This is the 1st lesson in a series of 2 where students are guided through an introduction to designing apps with MIT App Inventor. Students will brainstorm ideas for their own apps, follow tutorials
We all love games, but some games are more engaging than others. Students will spend time going through the engineering design process as they create a game that will bring people together. They will
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