Grades:
Kindergarten
Students will analyze shadows to determine how light moves and changes throughout the day.
Grades:
6th Grade
Students will construct a model of an ocean habitat to simulate an oil spill. They will then make observations about the behavior of the oil in the water and on the various items in the habitat model
Grades:
6th Grade
In this lesson, students will learn about simple circuits, then create a simple circuit using copper tape, LED's, and batteries. Finally, they will construct a 3D model of a haunted house and use
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
In this hands-on lesson, students use the engineering design process (EDP) to create a prototype of a device that can prevent squirrels from accessing a bird feeder. This is a great way to integrate
Grades:
6th Grade
In this engaging lesson, students will use an online seasons simulation to explore how direct and indirect sunlight influence the seasons. They will graph daylight hours from cities located in
Grades:
6th Grade
In this unit, students will study the effects of acid rain and chemically engineer an environmentally friendly solution to neutralize the acid in a simulated river contaminated by factory run-off
Grades:
5th Grade
Students develop an understanding of patterns and how genetic information is passed from generation to generation. They also develop the understanding of how genetic information and environmental
Grades:
3rd Grade, 4th Grade, 5th Grade
Analyze and interpret data they have collected from an owl pellet dissection to answer a question. Use a dichotomous key to identify bones of prey species found in an owl pellet. List of Materials owl
Grades:
7th Grade, 8th Grade
This lesson introduces the first law of motion to students through inquiry and total physical response. Materials needed are Short videos of first-law examples, with no labels or explanations
Grades:
5th Grade
This hands-on lesson will help students to understand the connection between Earth's orbit around the sun and how it relates to the time of day. Students create a sundial and will trace the shadow
Grades:
1st Grade
In this engaging lesson, students build a catapult using spoons, popsicle sticks and rubber bands. Students will be able to describe what a catapult is, the use, and vocabulary words.
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade
Students will create Rube Goldberg machines from simple machines in this engaging lesson. The teacher can determine materials such as wooden planks, paper towel rolls, bottle caps, marbles, cardboard
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
In this engaging lesson, students explore how size, strength, weight and time constraints can impact space transportation. There are a variety of resources included with this lesson.
Grades:
4th Grade
This lesson is the final project in a unit that focuses on circuitry. The task is for students to plan, design, and test a 3D house using electrical circuits that function correctly. To add more
Grades:
2nd Grade
Students will design and build the tallest tower/structure using candy/marshmallows and toothpicks.
Grades:
Kindergarten
In this lesson, students go on a nature walk, notice nature, and increase their observation skills. They will identify different plant types and make connections to the plant’s needs: sunlight, soil
Grades:
4th Grade, 5th Grade
This lesson teaches students about lines, angles, measuring and naming angles, using a protractor, and engages students by having them build a catapult and measure best angle for furthest launch.
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
Let's Fly is a great lesson for those teaching forces and motion. Find some balsa wood flyers through a STEAM source (ideas included), take your students outside to play and let them observe. Then
Grades:
6th Grade
In this lesson, students will be learning about the challenges of farming in space for future settlements. Specifically they will focus on the difficulty of testing whether plants will grow in soil
Grades:
6th Grade, 7th Grade, 8th Grade
Students will learn how to construct a moving car robot and program the robot using block-based coding. They will be successful when they have coded the car robot through a maze, they created, without
Grades:
Kindergarten, 1st Grade, 2nd Grade
Students will learn and explain about pollination and how it helps plants to grow and reproduce. After reading about pollinators, students will collaborate and communicate effectively with their peers
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
In this hands-on lesson, students apply their understanding of the engineering design process to build a tower made of index cards that can hold an object. There is a link to a prerequisite lesson
Grades:
4th Grade
The project requires students to act as mechanical and electrical engineers who are tasked with planning, designing, and testing a new toy invention. This toy must have functioning lights, and teams
Grades:
Kindergarten
Students will be able to observe and recognize that a thermometer is a device that is used to measure a change in temperature.
Featured Lesson Plans
Check out these notable lesson plans.

Featured
A Shocking Dystopia: STEM Adventures in The City of Ember Part 2 of 4: A Way to See in the Dark
Grades:
4th Grade
This lesson is PART 2 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”

Featured
A Shocking Dystopia: STEM Adventures in The City of Ember Part 1 of 4: Blackout! Community Circuits
Grades:
4th Grade
This lesson is PART 1 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”

Grades:
6th Grade, 7th Grade, 8th Grade
Students will be able to collaboratively build, and program a simple robot using Lego Spike Prime kits. Students will demonstrate basic skills in robotics and coding by successfully constructing their