Featured
Messin' with Mixtures
Grades:
6th Grade, 7th Grade, 8th Grade
In this lesson, students will investigate the properties of a mixture, as if it were a contaminated soil sample near a stream. This activity will show students that heterogeneous mixtures can be
Grades:
8th Grade
In this lesson students will gather data about local tree diameters. They will then estimate the approximate age of trees. Students build connections between a tree’s growth and environmental factors
Grades:
3rd Grade, 4th Grade
This is lesson 4 out of a unit of 4 lessons about habitats. In the proceeding lessons, students researched habitats and animal adaptations. This lesson is a presentation of information using a variety
Grades:
8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson is designed to allow students the experience to move from an additive understanding in mathematics to a multiplicative understanding through this activity called Cootie Catcher. The
Grades:
3rd Grade
Students will describe the role of pollinators and explain their effects. They will be able to identify how the life cycle of a plant and a pollinator are connected. Students will also get to explore
Grades:
7th Grade
Students in this lesson will be recording weather data for the city that each student has chosen for 2-3 weeks. Students will be able to record and analyze weather patterns for a selected city
Grades:
Kindergarten
In this engaging lesson, students will participate in an engineering challenge or STEM activity that connects to a read aloud. Students will communicate solutions that will reduce the impact of humans
Grades:
5th Grade
Students are actively engaged in this creative lesson where they use their genetics knowledge to construct a game for others to play! They will use a Punnett Square and other genetic terminology as
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade
This lesson is part of a school-wide project to renovate a greenhouse and create a native seed library. This lesson is intended to create intrinsic motivation to engage in the project. This lesson
Grades:
6th Grade
To demonstrate their understanding of how energy is passed throughout an ecosystem and the symbiotic relationships of organisms within an ecosystem, students construct a food web marble run. This
Grades:
6th Grade, 7th Grade, 8th Grade
Environmental Masters of Disaster Team (groups of 3-5 students) will choose an man-made environmental disaster, analyze its effects, then engineer a method or prototype to solve the problem.
Grades:
5th Grade
In this fun lesson, students create models of the Earth, sun, moon, and planets that can go on robots. They experiment with light and movement to demonstrate the rotation of sun, earth, and moon using
Grades:
10th Grade
The lesson plan is about energy transfer in an ecosystem using beads. Students will participate in an interactive simulation about energy transfer. They will collect data and ultimately create a class
Grades:
9th Grade, 10th Grade, 11th Grade
In this lesson, students will be introduced to the concept of homeostasis with online research and then investigate how feedback mechanisms are used to maintain homeostasis during exercise during an
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
Using the Introduction to Hydroponics lab, introduce students to the features of the Hydroponic Systems. Students will explore the different types of grow mediums and grow lights used in the systems
Grades:
5th Grade, 6th Grade
In this lesson, students will collaborate and communicate effectively with peers to complete an engineering design challenge using the Engineering Design Process. Students will be using technology to
Grades:
6th Grade
Students explore the limiting factors of yeast over 2-3 days. The materials needed are yeast, sugar, water, ice, tea kettle, empty soda or water bottles, balloons, graduated cylinder, string, ruler
Grades:
1st Grade
In this lesson, students will watch seeds grow on a damp sponge by measuring, journaling and observing. They will observe how the roots and shoots grow.
Grades:
5th Grade
This real-world lesson allows students to understand the impact of an oil spill on animals in the wild. Students experiment with ways to clean oiled animals. There is a literacy integration, hands-on
Grades:
1st Grade
What is the life cycle of a butterfly? How do butterflies use their wings? Answers to these questions and more are in this engaging lesson. The challenge for the students is to create a butterfly
Grades:
4th Grade, 5th Grade, 6th Grade
Summary: Students will design and create a model of a flowering plant that correctly displays its external structure. Materials: Straws, toothpicks, felt, paper, string, wooden skewers, modeling clay
Grades:
8th Grade
Students will measure the height, diameter, and circumference of a tree in this engaging lesson. They will then determine a tree’s age by counting growth rings. Students will determine how rainfall
Grades:
3rd Grade, 4th Grade
This lesson is 3 of 4 of a unit about habitats and animal adaptations. In this project, students will build a model of a habitat and an animal they created in lesson 2. The animal will need to have
Grades:
5th Grade
In this engaging lesson, students work together to design a water filtration system to separate pollutants from water. This lesson takes about 120 minutes to complete. Various resources are included!
Featured Lesson Plans
Check out these notable lesson plans.

Grades:
6th Grade, 7th Grade, 8th Grade
For this lesson, students will be using the LEGO Spike Prime Kits and LEGO Mindstorm software. Students will write programs using the Color Sensor to make the Driving Base autonomous. A variety of

Featured
Eggcellent Car Race
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students will design and build a car using STEM principles to safely transport a raw egg down a ramp, applying their knowledge of physics, engineering, and problem-solving.

Grades:
6th Grade, 7th Grade, 8th Grade
This is a 5E lesson plan for teaching middle school students (grades 6-8) how to use sensors to control motors and interact with objects on a field using block code with a system like LEGO Mindstorms.