Students will learn and recall about the different parts and components of an Adafruit Circuit Playground Express. Students will be able to program an Adafruit Circuit Playground Express
Students will be able to collaboratively build, and program a simple robot using Lego Spike Prime kits. Students will demonstrate basic skills in robotics and coding by successfully constructing their
Using the Sphero Bolts/Sparks to joust as a Medieval Knight. Students will understand the basics of Sphero Bolt and its programming environment.
This is an introduction to coding and computer science by way of making and design, using the revolutionary new micro:bit microcontroller board. The bootcamp lesson is designed to help everyone
This unit will pair the popular game of Minecraft with the United Nations Sustainable Development Goals to develop a safe community for refugees and countries in crisis. Throughout the unit, you will
Students will level up from player to designer to earn their publishing license... all through play! They will become experts in repairing, creating and publishing video games using the Gamestar
This lesson uses the knowledge of circuits (lessons 1 and 2) to make a battery-powered car. We used a tutorial from Tinkercad and designed our own body of a car. Then, I printed their cars. They
This lesson shows how to make an electric car using a small motor and battery. Students created a car, attached a battery and on/off switch, and collected data. The data collection sheet is included
This lesson is an introduction to circuits. It teaches about what is a circuit and then applies what they learned in a variety of ways through centers. Then, they will apply what they learned about
Students will create a Google slideshow presentation to document their progress through the engineering design process, which includes: researching the science of sound, then creating an instrument
Students will use engineering, art, technology, and 21st century skills to create Halloween costumes for their Sphero robots. Costumes will be showcased in a Halloween parade where students will code
Students are tasked with using the Engineering Design Process to create a system of harvesting rainwater to meet the needs of residents in communities that have a scarce water supply (shortage of
With this lesson, students work in teams and are tasked with creating and designing a greener/cleaner city that has a minimum of 20 green/clean sustainable features. In order to engineer this, the
Students will compare and contrast homes and technology from 50 years ago to the present day. Students will design a SMART home gadget that can be implemented into SMART homes of the future.
In this 3-day lesson, middle school students explore circuits, conductivity, and energy transfer, using a Makey Makey kit to design and create a wearable 'Power Glove'!
In this hands-on lesson, students are introduced to coding by creating a clicking game with scratch.mit.edu. This lesson includes step-by-step instructions on the process. Students explore some of the
This engaging lesson introduces students to EdScratch! Students will learn to use blocks, transfer programs to Edison, understand warning messages, and understand input parameters. Two challenges are
This lesson allows students to engage with technology, literature, and engineering in a fun and creative manner. It aims to combine literature with technology, providing students with an opportunity
In this exciting lesson, students will use the engineering design process to devise an alternative method for retrieving the shield of Ares from Hephaestus' trap, as depicted in Chapter 15 of "Percy
Introduction to Edison Robots
This outstanding lesson guides students through an introduction to Edison Robots. Students will learn the basic features and sensors while exploring barcode programs. The slideshow and a custom
In this hands-on lesson, students are supported in their initial self-exploration with Edison Robots. Students work in small groups and begin with a KWL chart. Watch what students can do as they make
This is the 2nd lesson that walks learners through the process of developing apps with MIT App Inventor. Students will create a detailed plan for an app that solves a problem, followed by learning to
Featured Lesson Plans
Check out these notable lesson plans.

Best Class Plant

Magic Magnets: Flying Butterfly
