Grades:
1st Grade
Students will experiment with light and shadows, learn the values of coins, and then perform a puppet show combining their knowledge of light and shadows with their knowledge of coin values to tell
Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade
This is a series of 4 lessons lasting 30 minutes each. This is the first of two slide decks of lessons focusing on worm inquiry and technology. The lessons in this slide deck use digital microscopes
Grades:
Kindergarten, 1st Grade, 2nd Grade
In this lesson, students will be introduced to basic concepts of robotics and coding through hands-on exploration with Edison robots. They will develop foundational skills in sequencing and problem
Grades:
1st Grade, 2nd Grade, 3rd Grade
In this lesson the students will listen to the book THE WATCHER: Jane Goodall's Life with the Chimps and then engage in building a tool to collect the most ants in a timed setting.
Grades:
6th Grade, 7th Grade, 8th Grade
This lesson shows how to use VEX IQ robots in your classroom. There are links to the VEX free resources that can be used to help new or experienced robotics teachers.
Grades:
Kindergarten, 1st Grade
In this lesson students will explore bugs and their attributes. Students will also understand the difference between an insect and a bug, use math skills such as counting and symmetry, and also have
Grades:
6th Grade
My lesson plan is entitled: Popsicle Stick Catapult. This lesson focuses on making a catapult out from popsicle sticks. This can be done inside the classroom where the students will be having fun
Grades:
6th Grade
In this lesson students will research different roller coasters then work in groups design and build a roller coaster using pipe insulation and tape. Students will then analyze their roller coaster
Grades:
6th Grade
This is part three of a four part unit. In this lesson students will be curious and play with a Comeback Can and a Tik-Tiki. Students will also develop explanations about how both devices work using
Grades:
6th Grade
In this lesson students apply their Medieval Times knowledge and energy transfer to create a knight that will compete in a jousting tournament using spheros. The students will use a solo cup as the
Grades:
5th Grade, 6th Grade
Students build a Tetrahedral kite while learning about problem solving, patience and diligence to finish a task. They will also be able to explain lift and force and apply the steps of the engineering
Grades:
4th Grade, 6th Grade
This is the third lesson as a part of the 4th and 6th grade crossover project. Lesson one introduces the students to the idea of abiotic and biotic factors and how they interact with each other
Grades:
6th Grade
In this lesson it will take two or more days for groups or student(s) to build their eco friendly sustainable house. They need to consider their budget as well as what materials will represent each
Grades:
6th Grade
Students will research and use math calculations to set up a classroom worm compost bin to compare to a classroom non-worm compost bin to be utilized for observation throughout the school year for
Grades:
6th Grade
In this lesson students will identify different types of sustainable housing, engage in depth learning with hands on experience of what it takes to build a home from the outside to the inside
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
This lesson is intended to expose students to information about environmental changes and how solar energy affects living things. Students are challenged to design and build a shelter for a dog to
Grades:
4th Grade, 5th Grade, 6th Grade
This is the 4th lesson plan in a set of 4 lessons that correspond to the novel "Space Case" by Stuart Gibbs. In the last chapters of the book, we find that this main character encounters robotic arms
Grades:
6th Grade
In this engaging lesson, students will use an online planetarium and participate in a kinesthetic model activity in order to develop and revise a model explaining the apparent motion of the stars in
Grades:
6th Grade, 7th Grade, 8th Grade
This is a 5E lesson plan for teaching middle school students (grades 6-8) how to use sensors to control motors and interact with objects on a field using block code with a system like LEGO Mindstorms.
Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade
This hands-on lesson is to help students create geometric shapes by writing code to allow their robot to create the assigned shape. Students learn about algorithms as they explore the basics of coding
Featured
mini Sphero mini Golf
Grades:
6th Grade
In this outstanding lesson, students will design and build their own mini golf hole (first on scaled paper, then using cardboard and recycled materials). One obstacle must be made out of a net
Grades:
6th Grade, 7th Grade, 8th Grade
What would you do if you were dropped into the wilderness, with nothing but what you could fit into a backpack, and had to survive harsh weather, a hostile location, and possibly aggressive wildlife
Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade
This hands-on lesson introduces students to gardening and the sustainability of food. Students will grow small gardens and manage them.
Grades:
6th Grade, 7th Grade, 8th Grade
Students will create an engineering notebook that documents their progress through the engineering design process as it applies to their choice of project, either creating a toy from “trash” or a
Featured Lesson Plans
Check out these notable lesson plans.

Featured
Best Class Plant
Grades:
1st Grade, 2nd Grade, 3rd Grade
This lesson is centered around the book, The World's Best Class Plant. It is intended for 1st-3rd grade. Ideally, teachers would use this lesson at the beginning of the year so they can have their

Featured
Magic Magnets: Flying Butterfly
Grades:
3rd Grade
Students will have the opportunity to explore the magnetic field in small groups or independently. Students will explore the forces by demonstrating how a paper clip can float in the air using a

Featured
STEM Tank! Part 2
Grades:
3rd Grade
Students will go through the engineering design process to come up with a product that will solve a real life problem. By the end of the unit, students will design their product, make their product