Grades:
6th Grade, 7th Grade, 8th Grade
Students will design and create a working, themed pinball machine that follows specified constraints and utilizes Makerspace materials. As students design they will be studying social studies, math
Grades:
6th Grade
This lesson starts by discussing/learning what is matter, the states of matter, and the properties of matter. It continues with what is mass and how to measure it. Two labs follow: density of solids
Grades:
7th Grade
In this interactive lesson, students will create a Duplo Lego Vehicle and test how forces affect motion. Students will be placed in groups of 3-4 and be given a force to test. They will decide which
Grades:
Kindergarten, 1st Grade
In this fun lesson, students will develop a simple sketch and a physical model of a float to illustrate how the shape of an object helps it function as needed to solve a given problem. They will then
Grades:
5th Grade
Students are actively engaged in this creative lesson where they use their genetics knowledge to construct a game for others to play! They will use a Punnett Square and other genetic terminology as
Grades:
3rd Grade
In this lesson, students will design a game to practice multiplication and division facts through 100. They will only be allowed to use the following materials: popsicle sticks, small stones, sidewalk
Grades:
7th Grade
The lesson gives an introduction to ASCII as part of a set of lessons that introduces computer science. Students learn what a computer can understand and create a bracelet in this introduction to
Grades:
4th Grade
In this creative and engaging lesson, students use Google Slides to create a stop motion animation from a personal narrative that they have written. All instructions and resources are included! It
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson uses a Modeling Instruction approach to developing the graphical and mathematical relationship commonly known as Newton's 2nd Law for students in Grades 9-12. Students design an experiment