Code Your Own Video Game
by Samuel Kissinger
In this lesson, students will learn about coding by using block coding in the Scratch Coding Interface to create their own projects. This is lesson 4 in a 4 lesson unit.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1FkFB9_xwZ8S6x12saNCt0kmUuqckE70B1BApHAl…Related Content
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
Building on the programming concepts explored in part 1, this lesson asks students to re-imagine the ‘spiral-out’ program to be a spiral-in program instead. Designed to be a stepping-stone activity to
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
The Micro:bit prototyping academy is designed to teach students the basic commands and features in order to innovate their own device. They will learn the input commands, variables and conditional
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
Are your students fans of Formula 1? If they are or aren't this lesson will take a look into the dominance of Red Bull Racing in Formula 1. Why is Red Bull so dominant? Is it the driver or the