
App Design: Part 2
This is the 2nd lesson that walks learners through the process of developing apps with MIT App Inventor. Students will create a detailed plan for an app that solves a problem, followed by learning to modify visuals, create multiple screens, use a variety of layouts and views, add icons, and package apps for installation.
Links to helpful resources are included!
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1AH7eb0eRE0ojqG9fucpQ-_EOQg-kKvbn/edit?u…Subject Area
Technology 1. Empowered Learner 3. Knowledge Constructor 4. Innovative Designer 5. Computational Thinker 7. Global Collaborator Engineering S5: Apply Technology to Engineering MathematicsRelated Content

This unit will pair the popular game of Minecraft with the United Nations Sustainable Development Goals to develop a safe community for refugees and countries in crisis. Throughout the unit, you will

Students will review and reinforce the rules of adding and subtracting integers through stories, games, and animations created with scratch.mit.edu. Student will explore what others have created and

In this hands-on lesson, students are introduced to coding by creating a clicking game with scratch.mit.edu. This lesson includes step-by-step instructions on the process. Students explore some of the