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App Design: Part 2
This is the 2nd lesson that walks learners through the process of developing apps with MIT App Inventor. Students will create a detailed plan for an app that solves a problem, followed by learning to modify visuals, create multiple screens, use a variety of layouts and views, add icons, and package apps for installation.
Links to helpful resources are included!
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1AH7eb0eRE0ojqG9fucpQ-_EOQg-kKvbn/edit?u…Subject Area
Technology 1. Empowered Learner 3. Knowledge Constructor 4. Innovative Designer 5. Computational Thinker 7. Global Collaborator Engineering S5: Apply Technology to Engineering MathematicsRelated Content
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Splash of Science
Students measure the temperature of water as it cools to learn about heat transfer and thermal properties while using line of best fit, linear regressions and/or quadratic regressions.
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In this lesson, Kindergarten students create a program that will teach their robot how to solve a simple addition problem. This lesson reviews prior learning students have already received regarding
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After completing a unit on weather, students will be challenged to research, design, construct and attach a snow plow to their Edison robot. Then they will create a scratch code that will navigate