Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
In this engaging and hands-on lesson, students will explore the intersection of art and technology by designing and constructing a marker holder for a robot, allowing it to create artwork. Using the
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STEM Tank! Part 2
Grades:
3rd Grade
Students will go through the engineering design process to come up with a product that will solve a real life problem. By the end of the unit, students will design their product, make their product
Grades:
3rd Grade
In this 45-minute lesson, 3rd graders will design and build LEGO marble mazes, learning engineering and math concepts. They experiment, design, test, and present their mazes, fostering creativity
Grades:
3rd Grade
Continue the exploration of fungi and harvest the grown mushrooms in the classroom with this engaging lesson! Students will build a model of a chosen mushroom type, taste test and record observations
Grades:
3rd Grade
Explore the world of fungi by exposing students to how mushrooms grow, the differences between plants and fungi, growing mushroom examples in the classroom, dissecting various mushroom samples and
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Rocket Science
Grades:
3rd Grade, 4th Grade, 5th Grade
This engaging lesson is a great introduction for space exploration units. This plan goes over the history of rockets, how they work, and how modern rockets help us explore the solar system. There are
Grades:
1st Grade, 2nd Grade, 3rd Grade
We begin with the observation of a phenomenon - the spinning pioneer button. Students make their own spinning pioneer button and experiment with different lengths of string. With teacher input and
Grades:
3rd Grade
Students will use math and technology to create and interpret scaled picture graphs and bar graphs. Students will learn how to create scaled picture graphs and bar graphs to represent a data set with
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade
This engineering design STEAM lesson is intended to be introduced as a playful and inventive approach to learning simple machines. Students explore levers, cams, cam followers, linkages, and other