In this lesson, students will deconstruct cell phone boxes and other tech-packages to understand how packaging design relates to consumer experience. They will analyze what makes some designs more
Fashion design & apparel engineering is a multidisciplinary field that combines the knowledge of engineering, technology, math, science, and the arts with the creativity of fashion design. In this
This is the final lesson of 4 lessons. In this lesson we are creating our design from lesson 3. This is a project-type lesson, so it is not done in a traditional manner. Students will create either
This is the 3rd lesson of a 4-part series. In this lesson the students will be using their gauge from their swatch to design a garment or accessory for a model. Using proportional relationships
This is the second lesson of a 4-part series that explores STEM in Knitting. This lesson is optional and requires the teacher to be an experienced knitter either by hand or with a knitting machine
This lesson is the first of 4 lessons that helps students on the journey to knitting with Math. The lesson uses proportions and ratios to help students understand the basic swatch and how to calculate
In this lesson, students will apply their knowledge from the prior day's lesson (Magnetic Marble Run Newton's Laws of Motion Day 1), to complete an Advanced Build of a Magnetic Marble Run. This lesson
This lesson can be used to reinforce physical science standards, engineering design concepts, and collaboration. Students will work with a National Geographic Magnetic Marble Run to construct a basic
In this creative lesson, students will digitally create objects on a four-quadrant background and use the unit circle reference angles to demonstrate the angles and radians their object are at.