This 45-minute lesson is an introduction to living vs nonliving things for kindergarten students. Students have the opportunity to use technology to capture photos of living and nonliving things
This is a multi-day project using the Engineering Design Process where students build and test a machine using at least 5 simple machines and identify all the energy transformations that occur in
Students will review and reinforce the rules of adding and subtracting integers through stories, games, and animations created with scratch.mit.edu. Student will explore what others have created and
In this hands-on lesson, students are introduced to coding by creating a clicking game with scratch.mit.edu. This lesson includes step-by-step instructions on the process. Students explore some of the
This engaging lesson is a forensic lesson. Can the students identify if the grandkids belong to the long-lost grandparents or a very terrible war? Students will run gel electrophoresis and compare
This is a statistics and technology project that allows students to design a survey to measure the happiness of the student body. The students explore the history of Bhutan, its Gross National
In this lesson students learn how CRISPR works by running a gene editing lab. They get to explore the components of the gene editing system, make experimental predictions. Transform bacteria with
In this hands-on lesson, students learn about earthquake engineering by researching, designing, and testing toothpick-marshmallow buildings for earthquake resistance.
Problem - Solution is a type of text structure. The objective of this lesson is for students to further understand defining problems and identifying solutions. Students will make a 3D model using