Grades:
8th Grade
In this lesson, students will explore how biomes differ in different parts of the globe. They will identify differences between biomes and collaborate with peers to gather environmental science data
Grades:
7th Grade
This is Task 3 (Lesson 3) of four tasks (lessons) of an overall project entitled “Escaping 7th Grade Science Room”. Students will construct a 3D model of both an animal cell and human cell. They will
Grades:
10th Grade
The lesson plan is about energy transfer in an ecosystem using beads. Students will participate in an interactive simulation about energy transfer. They will collect data and ultimately create a class
Grades:
8th Grade
In this lesson students analyze the relationship between rainfall and tree growth from a sample. They will then graphically model that relationship. This is the 4th lesson in a series of 4. Links to
Grades:
5th Grade, 6th Grade
In this lesson, students will collaborate and communicate effectively with peers to complete an engineering design challenge using the Engineering Design Process. Students will be using technology to
Grades:
Kindergarten
In this engaging lesson, students will participate in an engineering challenge or STEM activity that connects to a read aloud. Students will communicate solutions that will reduce the impact of humans
Grades:
8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson is designed to allow students the experience to move from an additive understanding in mathematics to a multiplicative understanding through this activity called Cootie Catcher. The
Grades:
5th Grade
In this engaging lesson, students work together to design a water filtration system to separate pollutants from water. This lesson takes about 120 minutes to complete. Various resources are included!
Grades:
9th Grade, 10th Grade, 11th Grade
In this lesson, students will be introduced to the concept of homeostasis with online research and then investigate how feedback mechanisms are used to maintain homeostasis during exercise during an
Grades:
5th Grade
This real-world lesson allows students to understand the impact of an oil spill on animals in the wild. Students experiment with ways to clean oiled animals. There is a literacy integration, hands-on
Grades:
2nd Grade
It's time to lay down roots in this hands-on lesson! Students will construct a model of plant roots using Play-Doh. They will explain the different parts of a plant and the different roles the parts
Grades:
4th Grade, 5th Grade, 6th Grade
Summary: Students will design and create a model of a flowering plant that correctly displays its external structure. Materials: Straws, toothpicks, felt, paper, string, wooden skewers, modeling clay
Grades:
5th Grade
For this 90 minute lesson students are going to watch an introductory video about how we inherit features and then they will do research on a website. In the project they will fill out a survey
Grades:
3rd Grade, 4th Grade
This lesson is going to be designed to teach third graders about the plant cells and anatomy. The lesson is based on an overview of the plant cells and an interactive experience for students to
Grades:
6th Grade
Students explore the limiting factors of yeast over 2-3 days. The materials needed are yeast, sugar, water, ice, tea kettle, empty soda or water bottles, balloons, graduated cylinder, string, ruler
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Introduction to Vermicomposting
Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade
The objective of this lesson is to introduce students to vermicomposting by explaining what it is and getting our bins set up. Students learn about recycling, share a read aloud, watch a video and
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Tide Pools Ecosystem: Human Impact
Grades:
6th Grade
This lesson plan includes ideas and materials to last for 5 days. The students will be learning about human impact on tide pools and engineering their own solution. On the first day will be about
Grades:
1st Grade
What is the life cycle of a butterfly? How do butterflies use their wings? Answers to these questions and more are in this engaging lesson. The challenge for the students is to create a butterfly
Grades:
5th Grade
This engaging lesson places an emphasis on how oil adversely affects the environment and animal habitats. Students complete a hands-on activity to replicate an oil spill and then develop a
Grades:
10th Grade, 11th Grade
This is a two day lesson plan where a local contractor comes in and presents on building roofs and on snow load code.The second day is an activity where the students test out different slopes and
Grades:
3rd Grade, 4th Grade
This is lesson 4 out of a unit of 4 lessons about habitats. In the proceeding lessons, students researched habitats and animal adaptations. This lesson is a presentation of information using a variety
Grades:
1st Grade, 2nd Grade, 3rd Grade, 4th Grade
This lesson takes place over three hour-long, before- school STEAM club meetings. Students will discuss and learning about weather and climate. Then they will complete an engineering challenge to
Grades:
7th Grade
Students will learn the parts of the microscope, how to calculate the magnification, how to focus the microscope, as well as draw what they see in the field of view. Students will also write their
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade
This lesson is part of a school-wide project to renovate a greenhouse and create a native seed library. This lesson is intended to create intrinsic motivation to engage in the project. This lesson
Featured Lesson Plans
Check out these notable lesson plans.

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Zippy the Elf's Zipline Zone
Grades:
6th Grade
In this creative engineering design lesson, students are challenged to use an inclined plane to create a safe and exciting zipline park for Zippy the Elf. This lesson reviews simple machines and has

Grades:
3rd Grade
This lesson is about exploring Arizona's state bird, the cactus wren, that lives in the desert, has special body parts and behaviors that help it survive in its harsh environment. Students will learn

Grades:
Kindergarten, 1st Grade
In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will