This STEM lesson focuses on technology and engineering. It was written for 6th through 8th grade, but it can be adjusted to fit other grades. It was made for groups of 3-4, it could be used for a
Students use Sphero Robots to create chariots that race in the classroom. Students utilize social studies, science, technology and engineering to complete this project. Links to resources are included
This hands-on lesson uses a Modeling Instruction approach to experimental design and analysis leading students to develop the graphical and mathematical relationships for accelerated motion, or
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
Students will create an Operation Style Game using the Makey Makey Kits and the coding program SCRATCH. Students will learn how to create circuits and use the Makey Makey Kits to complete circuits to
Students learn the history of rocketry, and the science behind rockets, and then design, build, and launch bottle rockets with compressed air and water.
This is a continuation of lessons 1, 2 and 3. Students will test their cars for distance and speed. Students will add weight to the car and test for distance and speed again to determine if their car
This is a continuation of lesson 1 and 2. Students will learn about kinetic vs. potential energy and apply that knowledge to their car designs.
This lesson is a continuation of lesson 1. Students will learn about Newton's Laws of motion and apply those concepts to their car designs.
Students will use a kid friendly online CAD modeling program to create a car design. Students will then carve their car using floral wet foam, wheels and axels to race in the derby.
The lesson objective to introduce students to the engineering process. Students will be able to implement basic engineering concepts and problem-solving skills using the Wonder Dash robot and LEGO
Students learn about passive solar energy and design and build a model of a passive solar house.
Use the Edison robots to tell a story from the perspective of an immigrant/emigrant moving through the US during the time period of 1700-to 1900 as it fits 5th grade Social Science Standards. Students
The "I've Got your Six! Programming Sensors for the Blind Community" is an empathy based project that teaches students to program electronic circuits. It is designed for the beginner in mind to walk
The "Arduino Uno Programming: Basic Training Bootcamp!" is a step-by-step guide to creating and programming electronic circuits. It is designed for the beginner in mind to walk you through an engaging
Students work as engineers using the Engineering Design Process to design and create a parachute that will safely land a "rover" on Mars! This STEM activity uses easy-to-gather materials for parachute
This lesson has students investigate how forces and motion affect a car fueld by CO2 gas. Students have a design challenge to utilize their science knowledge to create a successful car.
In this lesson the students will apply the knowledge of thermal energy to design, build and test a container that keeps cold beverages cold.
In this lesson the students will learn to identify some common household substances whether it is acid or base using red cabbage juice.
A 4-8 grade STEM lesson 4 of 4 skills improvement and evaluation. Career outlook for UAV/Drone Pilots, paths to becoming a commercial drone pilot. A review of flight dynamics, and the steps that had
This lesson is lesson 3 of 4 so it is designed to be used in conjunction with the two previous lessons. The students will continue using their newly acquired drone flying skills with both DroneBlocks
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Math Magic through Coding!
In this 2nd grade STEM lesson, students will learn how symbols (directional arrows) can be used to program an object's movements. They will develop an algorithm using a sequential graphic organizer to

Intro to MS Make Code (Eat the Food)
MS MakeCode is the perfect stepping stone into the world of Scratch. Students will be able to create a working video game in one class period. As we all know classic video games were not built over

Kill the Dyes
In this lesson students will discover harmful effects and chemical makeups of artificial ingredients, specifically food coloring and red dyes. Students will experiment with and demonstrate capillary