Just like many things we do in our lives, pumpkin growth and coding follow a pattern. Students will learn the life cycle of a pumpkin and fill in a practice page that talks about the pumpkin's life
Through this project, students will explore the concept of the "robot brain" and its relation to AI. Understand the basics of circuits as a model for the functionality of a robot brain. Create a paper
Students will use engineering, art, technology, and 21st century skills to create Halloween costumes for their Sphero robots. Costumes will be showcased in a Halloween parade where students will code
Students are tasked with using the Engineering Design Process to create a system of harvesting rainwater to meet the needs of residents in communities that have a scarce water supply (shortage of
With this lesson, students work in teams and are tasked with creating and designing a greener/cleaner city that has a minimum of 20 green/clean sustainable features. In order to engineer this, the
Students will compare and contrast homes and technology from 50 years ago to the present day. Students will design a SMART home gadget that can be implemented into SMART homes of the future.
A coding activity for the STEM teacher that has to participate in Literacy Night at school! This activity/lesson will introduce students to coding as a fundamental element of literacy and ties in well
Students will be divided into 6 groups, one for each of the major systems in the human body, and create a presentation to share with the rest of the class.
In this lesson, students will learn about Indi the robot and collaboratively solve addition problems using critical thinking and problem-solving skills. They will then become detectives to solve the
In this lesson, students will learn about Indi the robot. They will collaborate with their peers and use problem-solving skills and critical thinking to learn about coding and how to create an
Students will be able to understand proportional relationships with rescaling a drawing. Students will be able to draw a reduced scale drawing and enlarged scale drawing in the end. Students will also
This lesson plan is designed for 8th graders to introduce the periodic table as well as learning how molecules are formed and what they look like. Students will engage in a Science, Technology, and
The students will create an interactive diorama using the Hummingbird Robotics kit on Natural Disasters. The students will choose their Natural Disaster that they want to bring to life, complete a
This lesson is an introduction to Animation. The Flipbook lessons will eventually lead into students creating a Stop Motion animation. This lesson can be used for grades 3rd - 8th grade. The students
In this hands-on lesson, students learn about thermometers and determining the difference between Celsius and Fahrenheit. They create a table of temperature readings for a minimum of 10 days and find
Welcome to Robot Relays, Part 2! In this engaging lesson, students program and maneuver Edison Robots through student-made relay courses. This is the 2nd lesson is a series of 2.
Welcome to Robot Relays: Construct the Course! In this engaging lesson, students will apply the engineering process to create a series of relay challenges for their robots.
In this 3-day lesson, middle school students explore circuits, conductivity, and energy transfer, using a Makey Makey kit to design and create a wearable 'Power Glove'!
Students will use multiplication and will measure the area of a lot. This lesson plan uses the standards in science about plants, its size and structure. The leaf size is the focus of this lesson in
Students will review and reinforce the rules of adding and subtracting integers through stories, games, and animations created with scratch.mit.edu. Student will explore what others have created and
In this hands-on lesson, students are introduced to coding by creating a clicking game with scratch.mit.edu. This lesson includes step-by-step instructions on the process. Students explore some of the
In this hands-on lesson, students learn about earthquake engineering by researching, designing, and testing toothpick-marshmallow buildings for earthquake resistance.
Problem - Solution is a type of text structure. The objective of this lesson is for students to further understand defining problems and identifying solutions. Students will make a 3D model using
Pocket Creature Build Challenge
In this build challenge, students will work in teams build a small creature out of recycled materials that serves a purpose. This outstanding lesson is easily customizable to engage in various science
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