Grades:
6th Grade, 7th Grade, 8th Grade
Students will design and create a working, themed pinball machine that follows specified constraints and utilizes Makerspace materials. As students design they will be studying social studies, math
Grades:
6th Grade
In this engaging lesson, students create simple paper models of water sheds in class and explore hazards to waterways through an online interactive. They make connections between water stewardship and
Grades:
7th Grade
This is Task 2 (Lesson 2) of four tasks (lessons) of an overall project of “Escaping 7th Grade Science Room.” Students will be constructing Pangea with their group after reviewing the concepts.
Grades:
5th Grade
In this lesson, students will create a model of the solar system by shrinking the dimensions of the distances. Students will read an informational text about the features of the planets and view a
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson is an introduction to a unit on the light and transverse waves. It can be utilized during a unit or at the beginning as an exploration. Students m easure the speed of light in a medium
Grades:
7th Grade
This is Task 4 (Lesson 4) of four tasks (lessons) of an overall project of “Escaping 7th Grade Science Room." Students will construct a marshmallow device to propel marshmallows at force and collect
Grades:
8th Grade
In this lesson, students are challenged to design and build a controlled-release tablet, which will be made from different colored bath tablets and a variety of water-soluble plastics. First, they
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
In this hands-on lesson, students learn how to get their drone into the air. It covers hovering, yaw, roll, and pitch. Before the students launch their drones, there is a discussion about preparing
Grades:
2nd Grade, 5th Grade, 6th Grade, 8th Grade
This can be taught at different grade levels, diving deeper when possible. Just delete what you don’t need. Students will be creating their own crystal by following the scientific method, collecting
Grades:
8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson is designed to allow students the experience to move from an additive understanding in mathematics to a multiplicative understanding through this activity called Cootie Catcher. The
Grades:
5th Grade
This is part one of a design challenge where students are asked to brainstorm a device that allows energy to be transferred for as long as possible, similar to a Newton's Cradle. Students use the
Grades:
5th Grade
Students experience the process of creating a whole elevator-shaft design complete with a car and a pulley system. They will experience an integrated STEAM lesson with combined content from Science
Grades:
4th Grade, 5th Grade
In this hands-on lesson, students design a safety device (car/seatbelt) that can keep an egg (passenger) safe during a collision. The goal is to protect the egg from cracking during a roll down a ramp
Grades:
3rd Grade
In this lesson, students will design a game to practice multiplication and division facts through 100. They will only be allowed to use the following materials: popsicle sticks, small stones, sidewalk
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Flying High: Airplane Design
Grades:
5th Grade
In this engaging lesson, students explore the forces of flight and use the Engineering Design Process to improve the flight times and distance traveled with a paper airplane. Resources are included
Grades:
5th Grade
This hands-on lesson covers balanced and unbalanced forces. Students use the skills they have already been taught to apply them to a real-world situation involving rockets. You will need 500mL bottles
Grades:
5th Grade
Within this hands-on lesson, students use the engineering design process to create a device that will protect an egg from a two-story drop. They work within small groups and test their creation and
Grades:
1st Grade, 2nd Grade, 3rd Grade, 4th Grade
This lesson takes place over three hour-long, before- school STEAM club meetings. Students will discuss and learning about weather and climate. Then they will complete an engineering challenge to
Grades:
4th Grade, 5th Grade
Students will be working with creating series and parallel circuits. Students will gain an understanding of the components used to create circuits and how circuits function in our everyday lives.
Grades:
6th Grade
Over 2 days (60 min or more each day), students create a catapult out of jumbo popsicle sticks, a water bottle cap and rubber bands. The challenge is for students to launch their snowball (cotton ball
Grades:
5th Grade
Students will view and create examples of energy transfer in this activity that explores chain reactions. Students will summarize their learning and draw a model of their results.
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
This is the first lesson in a series of 4. Students gain an understanding of the forces that are acting upon a drone when it is flying. They will learn about how thrust, weight, lift and drag work
Grades:
1st Grade
In this hands-on lesson, students will listen to "The Water Princess" by Susan Verde and then create their own water filtration system in a small group. Students will consider questions like, "How can
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My Very Own Game Controller
Grades:
4th Grade, 5th Grade, 6th Grade
In this engaging lesson, students will design a working game controller using cardboard, conductive materials, and a Makey Makey. The product will coincide with students' prior knowledge of closed
Featured Lesson Plans
Check out these notable lesson plans.

Featured
Zippy the Elf's Zipline Zone
Grades:
6th Grade
In this creative engineering design lesson, students are challenged to use an inclined plane to create a safe and exciting zipline park for Zippy the Elf. This lesson reviews simple machines and has

Grades:
3rd Grade
This lesson is about exploring Arizona's state bird, the cactus wren, that lives in the desert, has special body parts and behaviors that help it survive in its harsh environment. Students will learn

Grades:
Kindergarten, 1st Grade
In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will