Students will read the original version of The Three Little Pigs and then explore different versions of the story. After exploring, they will complete a compare & contrast chart on two or three of the
In this hands-on lesson, students learn about thermometers and determining the difference between Celsius and Fahrenheit. They create a table of temperature readings for a minimum of 10 days and find
Students will read and explore the idea of leprechauns and traps. Then, using the Engineering Design Process students will have to build a leprechaun trap.
Students will use the Engineering Design Process to plan and create the longest chain. Then they will use tools to measure their chains.
This engaging lesson is a perfect culminating project for a kindergarten unit on exploring the five senses. In this hands-on lesson, students will create an evaluate a sensory extension tool.
In this lesson, students will use their knowledge of Newton's Laws of Motion while building a functional pinball machine out of recycled materials and classroom items. Let students get creative and
In this lesson students will use a 3D Pen created and constructed catapult to learn about potential energy as well as test, document, and analyze different projectiles. This is the 2nd lesson in a
In this lesson, students will work with 3D Pens to create and construct a catapult. This is the 1st lesson in a series of 2. The 2nd lesson is linked with this lesson.
Students will use multiplication and will measure the area of a lot. This lesson plan uses the standards in science about plants, its size and structure. The leaf size is the focus of this lesson in
This is a multi-day project using the Engineering Design Process where students build and test a machine using at least 5 simple machines and identify all the energy transformations that occur in
In this lesson, students will use their knowledge of engineering to design and build a greenhouse.
Students will review and reinforce the rules of adding and subtracting integers through stories, games, and animations created with scratch.mit.edu. Student will explore what others have created and
In this hands-on lesson, students are introduced to coding by creating a clicking game with scratch.mit.edu. This lesson includes step-by-step instructions on the process. Students explore some of the
In this lesson, students will explore the option of making paper from weeds, leaves and other such plant matter while deciding if this could be a solution to reduce deforestation. This is an important
In this hands-on lesson, students learn about earthquake engineering by researching, designing, and testing toothpick-marshmallow buildings for earthquake resistance.
Problem - Solution is a type of text structure. The objective of this lesson is for students to further understand defining problems and identifying solutions. Students will make a 3D model using
Pocket Creature Build Challenge
In this build challenge, students will work in teams build a small creature out of recycled materials that serves a purpose. This outstanding lesson is easily customizable to engage in various science
Students will build a propulsion system that can deliver a payload to a given location in this engaging paper rocket engineering lesson. Students think critically and problem solve as they work
This engaging lesson explores the statements of 4 students and their ideas on what causes night and day. Through this the students work together to demonstrate, discuss, create models, test, and
This is the 2nd lesson in a series of 3. In this 8-week project, 6th-grade students will collaborate in small groups to create eco-friendly inventions that aim to reduce their carbon footprints and
In this hands-on lesson, students will use area and perimeter to plan and design an environmentally sustainable hole for a golf course. Students learn the history of golf and research sustainable
This lesson allows students to engage with technology, literature, and engineering in a fun and creative manner. It aims to combine literature with technology, providing students with an opportunity
In this exciting lesson, students will use the engineering design process to devise an alternative method for retrieving the shield of Ares from Hephaestus' trap, as depicted in Chapter 15 of "Percy
In this lesson, students will listen to a story about how and why crayons were invented. They will then create a crayon tower and record data. This is the 1st lesson in a series of 2.
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Eggcellent Car Race
