This is the 3rd and final lesson in a series of 3. In this 8-week project, 6th-grade students will collaborate in small groups to create eco-friendly inventions that aim to reduce their carbon
This engaging lesson introduces students to EdScratch! Students will learn to use blocks, transfer programs to Edison, understand warning messages, and understand input parameters. Two challenges are
Introduction to Edison Robots
This outstanding lesson guides students through an introduction to Edison Robots. Students will learn the basic features and sensors while exploring barcode programs. The slideshow and a custom
In this lesson, students will design and create a model of a moon lander that can land smoothly on the surface of the moon. Students will learn about the mission to the moon and how engineers designed
In this outstanding lesson, students will explore circuitry through working collaboratively to build a working floor piano out of simple materials. Students explore the engineering design process by
STEM in the Garden- Wild Bee Hotel
Third grade students will apply their knowledge of the significance of bee pollination by designing and creating a Wild Bee Hotel in a collaborative group which will incorporate literacy, mathematical
Around two thousand years ago, weighing an elephant without advanced equipment posed a challenging problem. However, a clever solution was devised by a seven-year-old named Cao Cong. He ingeniously
Students explore how circuitry works with a hands-on lesson where they design and build their own working pressure plate. The use of a MakeyMakey is incorporated with helpful video resources and
This is the 2nd lesson that walks learners through the process of developing apps with MIT App Inventor. Students will create a detailed plan for an app that solves a problem, followed by learning to
This is the 1st lesson in a series of 2 where students are guided through an introduction to designing apps with MIT App Inventor. Students will brainstorm ideas for their own apps, follow tutorials
In this hands-on lesson, students will demonstrate their understanding of robotics and coding by creating a course for their robot to move on. The course will include turns, circles and straight ways.
This lesson uses the children’s book The Seed and the Giant Saguaro to teach about plant and wildlife habitat in the Sonoran Desert. It includes story reading, discussion, a field experience, writing
In this engaging lesson, students study and design a healthy fish tank with a variety of animals. Students also learn about budgeting costs.
This hands-on lesson uses vermicomposting to apply virtually all of the science & engineering practices as well as several in math. Enough for a unit but a few stand-alone pieces can help your
Students will learn the basics of coding concepts such as sequencing, algorithms, and conditional statements, while also reinforcing math skills related to counting and addition. They will be using a
Students will be introduced to the concept of agrivoltaics: what it is, why it's important, how it works.
This is the 4th and final part of a 4-part series that allows students to communicate what they've learned through using the engineering design process to develop new vision technology. Links to all
In this engaging lesson, students will design and build a Mars Resource Transport (basically a wagon) on wheels and axles. They have to meet build criteria based on volume and a budget for resources
This hands-on lesson allows students to engage in the engineering design process by building a new vision technology with applications of convex and concave lenses. This is the 3rd lesson in a series
In this hands-on lesson, students will be challenged to complete an obstacle course with a Sphero/RVR/Edison through coding. Students will be given a task list to complete and will be timed. Math
Animal Adaptations: Lesson 6
This is lesson 6 of the Life Science Unit. Students engage in various learning opportunities. #1 Objective: I can count and graph camouflage animals. #2 Objective: I can camouflage a butterfly. #3
Animal Life Cycles: Lesson 5
This is lesson 5 of the Life Science Unit. Students describe the life cycle of a chosen animal through photography or stop animation. This engaging lesson includes optional fiction read-alouds
Animal Classification: Lesson 2
This is lesson 2 of the Life Science Unit. Students learn about animal classifications. Links to all lessons and optional fiction read-alouds, picture sorts, STEM hands-on activities, journal prompts
Students will become a DESIGN TEAM. The team will be using the 4 C’s and the steps of the Design Process to produce an item for a chosen client. Students will focus on empathy to decide on components
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