Grades:
7th Grade
Students in this lesson will be recording weather data for the city that each student has chosen for 2-3 weeks. Students will be able to record and analyze weather patterns for a selected city
Spanish Retell of The Three Little Pigs -Los tres cerditos: y el lobo feroz using Beebots for Coding
Grades:
Kindergarten
• Student teams will work together in small groups to identify important story elements in a familiar story, then develop a plot diagram using Bee-Bots. • In a small group, students will use code to
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Cut Out Stop Motion Animation
Grades:
2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade
Students will create their own cut-out stop motion animation videos using the iMotion app. Students will learn about stop motion animation, plan and create a storyboard, and then actually engineer the
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Tide Pools Ecosystem: Human Impact
Grades:
6th Grade
This lesson plan includes ideas and materials to last for 5 days. The students will be learning about human impact on tide pools and engineering their own solution. On the first day will be about
Grades:
8th Grade
In this lesson students will gather data about local tree diameters. They will then estimate the approximate age of trees. Students build connections between a tree’s growth and environmental factors
Grades:
2nd Grade
In this engaging lesson, students discover what a volcano is and what causes it to erupt. There is a literacy integration, video resources, and other helpful information included.
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson uses a Modeling Instruction approach to developing the graphical and mathematical relationships for Circular Motion for students in Grades 9-12. Students design an experiment, collect data
Grades:
6th Grade, 7th Grade, 8th Grade
In this meaningful lesson, students use creativity, imagination, and engineering skills to create a water conservation model that can be scaled up and used in a garden. Students are encouraged to
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Edison Robot Challenges
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
In this hands-on lesson students review the Edison robot and coding in Edscratch. They will then work together to solve math problems and then code the Edison robot to match their solution to the math
Grades:
3rd Grade
In this engaging lesson, students will create their own parade float using recyclable materials and code a parade route using Dash robots. Students will do this after hearing the story "Balloons over
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
Building on the programming concepts explored in part 1, this lesson asks students to re-imagine the ‘spiral-out’ program to be a spiral-in program instead. Designed to be a stepping-stone activity to
Grades:
3rd Grade
Students will tend to their garden boxes and observe the plants that are starting to grow. Students will take measurements and start a graph on growth throughout the growing cycle of their garden
Grades:
6th Grade, 7th Grade, 8th Grade
In this engaging lesson, students will examine the surface of the Moon to consider hazardous conditions that NASA may find there. Then, they will investigate several hazards (dust, boulders, and
Grades:
6th Grade, 7th Grade, 8th Grade
In this hands-on lesson, students will consider what they think about several different closed systems. Then students will design and carry out investigations of living things to inform their closed
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
In this lesson students will be introduced to the Edison Robot and coding. They will work collaboratively to code a program in EdScratch for Edison to complete. Students will work together to test and
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
In this engaging lesson students are introduced to the key computational concept of variables using Edison robots and the Scratch-based programming language EdScratch4. Variables, which can be created
Grades:
6th Grade, 7th Grade, 8th Grade
This hands-on science lesson will help students get a more accurate view of the solar system by making a scale model with play dough, balloons, rulers, and tape!
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
In this engaging lesson, students use LEGOs to create a working seismograph. Included are all the materials you will need, video links, a pre and post assessment and rubric. Students will enjoy this
Grades:
4th Grade
In this hands-on lesson, students will construct a model of a volcano and produce lava flows. They will also observe, draw, record, and interpret the history and stratification of an unknown volcano
Grades:
4th Grade
Students will be able to design a method of protection for the Earth’s land that would withstand the impact of rainfall on soil and prevent erosion. Students will discover that the soil with
Grades:
1st Grade
In this hands-on lesson, students will listen to "The Water Princess" by Susan Verde and then create their own water filtration system in a small group. Students will consider questions like, "How can
Grades:
5th Grade, 6th Grade
This is an introductory lesson designed for a robotics after-school session involving materials and equipment from VEX robotics and coding. Students explore robotics, discuss the tasks robots can
Grades:
6th Grade, 7th Grade, 8th Grade
This is an 8-lesson unit that is designed to be used together to learn about the health and diversity of your local watershed by placing leaf packs into a water source (natural or man-made ponds
Featured Lesson Plans
Check out these notable lesson plans.

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Best Class Plant
Grades:
1st Grade, 2nd Grade, 3rd Grade
This lesson is centered around the book, The World's Best Class Plant. It is intended for 1st-3rd grade. Ideally, teachers would use this lesson at the beginning of the year so they can have their

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Magic Magnets: Flying Butterfly
Grades:
3rd Grade
Students will have the opportunity to explore the magnetic field in small groups or independently. Students will explore the forces by demonstrating how a paper clip can float in the air using a

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STEM Tank! Part 2
Grades:
3rd Grade
Students will go through the engineering design process to come up with a product that will solve a real life problem. By the end of the unit, students will design their product, make their product