In this hands-on lesson, students use Dash Robots to retell a story, using key events along the path that Dash travels. Helpful resources included!
In this hands-on lesson, students will meet Edison, the programmable robot, and program the machine to do several tasks on its own. One way to program Edison is to use barcodes and a program called
This is the second lesson in a series of 2. In this lesson, students will learn about what watersheds are and then take a tour of the school campus looking at it through the lens of being a watershed
This is lesson 2 in a series of 4 lessons about the rainforest. In jigsaw groups, students create a food web about one of the 4 layers of the rainforest on a Google Slide or Prezi. Students go back to
This lesson has students build a half adder, a fundamental building block for digital computers. This is a hands-on lesson that includes resources.
Students will learn about what a batting average is in baseball. They will learn how you calculate it and represent it as they do in baseball. Students will also track hits and what results from them
Students will create an Operation Style Game using the Makey Makey Kits and the coding program SCRATCH. Students will learn how to create circuits and use the Makey Makey Kits to complete circuits to
The challenge is for students to send a secret Morse Code message. This lesson has three parts: learning about Morse Code, understanding how radios work, and programming a Micro:Bit to send Morse Code
This lesson is designed to have students investigate how objects, of different masses, will be affected when dropped to Earth. The lesson begins with a phenomena video - this video connects the idea
Use the Edison robots to tell a story from the perspective of an immigrant/emigrant moving through the US during the time period of 1700-to 1900 as it fits 5th grade Social Science Standards. Students
This is a two-day introductory lab exercise using video analysis to derive the equations that govern projectile motion. It employs elements of Modeling Instruction to engage students in doing science.
In this 8-part lesson series, 1st graders will use ScratchJr to design a maze game, exploring game design concepts, planning, coding, testing, and presenting their creations while fostering creativity
This unit will pair the popular game of Minecraft with the United Nations Sustainable Development Goals. Throughout the unit, you will be introduced to the SDG principles and renewable/non renewable
This unit will pair the popular game of Minecraft with the United Nations Sustainable Development Goals. Throughout the unit, you will be introduced to the SDG principles and design process where you
The "I've Got your Six! Programming Sensors for the Blind Community" is an empathy based project that teaches students to program electronic circuits. It is designed for the beginner in mind to walk
In this lesson the students will apply the knowledge of thermal energy to design, build and test a container that keeps cold beverages cold.
In this lesson the students will determine the factors that affect the strength of electric and magnetic forces.
A 4-8 grade STEM lesson 4 of 4 skills improvement and evaluation. Career outlook for UAV/Drone Pilots, paths to becoming a commercial drone pilot. A review of flight dynamics, and the steps that had
Growing Crystals Part 2 is a unique lesson that has an emphasis on the synthetic growing of crystals in the laboratory. This activity also focuses on investigating the process of how synthetic
This lesson is lesson 3 of 4 so it is designed to be used in conjunction with the two previous lessons. The students will continue using their newly acquired drone flying skills with both DroneBlocks
This is a detailed math and engineering based lesson plan that covers the processes of building and testing an Archimedes screw for water movement. Students will be working in a STEM summer camp in
Students will compare two non-fiction texts about the Mars Rover, Opportunity. They will then use their knowledge of Computer Science and coding to develop a code instructing a robot to traverse an
Introduction to Computer Aided Design in Real Estate using Floor Planner - a free to use software. I assign a house with 4 rooms to 6th graders, more complicated requirements to 7th graders, and a
Transportation 2043 - In 20 years time, how will you move within a city, how will you transport between major urban areas? Will you use High Speed Rail, a Hyperloop, Driverless Vehicles, eVTOLs
Featured Lesson Plans
Check out these notable lesson plans.

Design a Course with Friction

