This lesson takes place in a classroom for 3 hours, where students will work in small groups of 2-3. to design and create 3-dimensional models of either a plant cell or an animal cell. This lesson
Using the Binary alphabet, students will create secret messages that may be found on Valentine's candy hearts.
This is an unplugged screen free introduction to coding for Kindergarten and 1st grade students. They use colors and arrows to code a robot through a path maze. In part 1 students will learn the
This is an unplugged screen free introduction to coding for Kindergarten and 1st grade students. They use colors and arrows to code a robot through a path maze. In parts 1 & 2 students learned about
In this lesson plan, students will use Tinkercad to create a representation of a fraction in 3D. After, they will team up with other students to find the sum of the two fractions.
Students will create a small solar fountain in this lesson. You will begin the lesson by discussing the concept of solar energy and its benefits as a renewable energy source. Students will understand
Students take on the roll of working for an ad agency, creating a new experience that tours the human body. Students will pick one body system and create an entertainment venue that has attractions
In this engaging lesson, students will learn about genetics and create their own characters in which they will find a mate and create an offspring. They will use traits and Punnett Squares to create
This lesson integrates literature / ELA standards with Science& Engineering Practices and is designed for K-1. The lesson involves a read aloud of the story "The Little Wooden Robot and the Log
Design Challenge: · Introduce the design challenge (25 mins total) You’re rushing to make your flight to Disney World when you trip and drop an important item into a storm drain. You only have items
In this integrated STEM + Math lesson, students will learn about and then create blueprints. This lesson demonstrates how blueprints can be used as part of the process in solving real world challenges
What are we learning? We are learning about the history of the Mars Rover program and how scientists had to work together to solve problems and make sure the rover landed safely on the Red Planet. We
Students recreate a unique Operation board game with a circuit that lights with an LED and buzzes with a piezo. Students use the Engineering Design Process to plan and document their process. Students
This lesson is Part 2 of an engineering challenge. In Cooling Structure Challenge Part 2 students will use what they learned when they designed, built, and tested their prototype in Part 1. Often we
In this lesson, students apply what they learn about series and parallel circuits in building their concept of electrical power. They experiment and gather evidence through PHET Circuit Construction
This lesson expands upon ASU's Ask a Biologist "Monster Manual" Activity to include CAD (Computer-Aided Design). Students learn about DNA and how we inherit traits through an analogy of decoding a
Dash Around the Table
This lesson provides opportunity to our students to apply their knowledge in solving real world problems. The students will create a new design for a cereal box using math, art and design. They also

Featured Lesson Plans
Check out these notable lesson plans.

Data Science Inquiry: Me and We
This engaging lesson is the 2nd lesson in a series of 2 focused on data science inquiry. Students use their My Data Portraits from Lesson 1 for data collection, analysis, presentation, reflection and

Quail Farming
Students will learn about the three pillars of sustainability through their quail farm. They will incubate, raise and restock their quails in order for them to be sustainable regardless of what

Ozobot Karaoke
In this lesson, students will combine the fields of coding and robotics with music to program an Ozobot to "sing" a familiar song. Students will learn about music concepts such as notes and octaves