This lesson plan is designed for students to investigate the relationship between force, mass, and acceleration. The lesson starts with a phenomena video and hypothesis question. It is followed by a
Creative Animal Adaptations
In this lesson, students create a brand new species of animal! Designed to be an end-of-unit activity after students have learned about different environments and animal adaptations, students will
In this lesson students will use simulations to collect data about changes in specific traits of a population over time. Students will then use the data create graphical models to explain natural
This is a third grade lesson focused on structure and function. In the lesson, students observe, investigate, and research chickens to create a model focused on the parts of a chicken and their
Students explore the world of the lesser long-nosed bat through a self-paced hyperdoc. This unassuming bat is responsible for pollinating some the most magnificent desert cacti. It faced extinction in
The lesson introduces Boolean operations as a tool for searching and then relates the effect of the Boolean operator to the similar effect in Boolean logic as a means to introduce Boolean logic and
A lower elementary (Kindergarten through 4th grade) lesson plan to explore what the robot can and can not do, to program the robot to complete a task, and to collaboratively work as a team to complete
Spanish Retell of The Three Little Pigs -Los tres cerditos: y el lobo feroz using Beebots for Coding
Dash Around the Table
Cut Out Stop Motion Animation
Featured Lesson Plans
Check out these notable lesson plans.

Zippy the Elf's Zipline Zone
In this creative engineering design lesson, students are challenged to use an inclined plane to create a safe and exciting zipline park for Zippy the Elf. This lesson reviews simple machines and has

This lesson is about exploring Arizona's state bird, the cactus wren, that lives in the desert, has special body parts and behaviors that help it survive in its harsh environment. Students will learn

In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will