This week-long experience teaches students about the computer science and robotics behind NASA's Mars Rover program using Ozobots as Mars Rovers. Students will first build background on the history of
Students will learn the basics of coding concepts such as sequencing, algorithms, and conditional statements, while also reinforcing math skills related to counting and addition. They will be using a
This lesson is modeled after STEMAzing's lesson, "Picture Perfect Rover Cell Phone Holder”. Students will build a cell phone holder for their Edison Bot, plan a drive for the Bot to collect photos or
This lesson allows students to conduct an interesting research project about Arizona's nuclear power plant, Palo Verde Generating Station, and its waste management practices today. This leads to
Empower with solar, motors & wireless! Unravel renewable energy, motor tech & wireless applications in an engaging STEM journey.
Unleash creativity with drones and coding! Explore the exciting world of block coding and its application in drone technology.
Discover the power of hydraulics and pneumatics! Engaging in STEM activity on building systems and understanding fluid dynamics.
In this hands-on lesson, students will be challenged to complete an obstacle course with a Sphero/RVR/Edison through coding. Students will be given a task list to complete and will be timed. Math
Animal Extinction: Lesson 7
This is lesson 7 of the Life Science Unit. Students explore a variety of learning experiences. There are 2 objectives. #1 Objective: I can create a mixed-media art piece with a message for the world
Animal Adaptations: Lesson 6
This is lesson 6 of the Life Science Unit. Students engage in various learning opportunities. #1 Objective: I can count and graph camouflage animals. #2 Objective: I can camouflage a butterfly. #3
Animal Classification: Lesson 2
This is lesson 2 of the Life Science Unit. Students learn about animal classifications. Links to all lessons and optional fiction read-alouds, picture sorts, STEM hands-on activities, journal prompts
In this hands-on lesson, students will use robotics to create an automated system that simulates the cleanup of a natural disaster. In this case, a nuclear reactor explosion. Students will program
Data Science Inquiry: Me and We
This engaging lesson is the 2nd lesson in a series of 2 focused on data science inquiry. Students use their My Data Portraits from Lesson 1 for data collection, analysis, presentation, reflection and
In this lesson, students will learn about the history of flight and the technological advancements that led to modern aviation. Students will learn about how the study of birds and other flying
In this lesson, students apply what they learn about series and parallel circuits in building their concept of electrical power. They experiment and gather evidence through PHET Circuit Construction
In this engaging lesson, students are given data and are required to graph the data, analyze the data to determine the carrying capacity of four different organisms.
This 2-Day STEM lesson takes place in a science classroom after students have explored the sun and solar system (including our planet, the moon, and asteroids), and is intended to focus on
Design Challenge: · Introduce the design challenge (25 mins total) You’re rushing to make your flight to Disney World when you trip and drop an important item into a storm drain. You only have items
This lesson uses knowledge gained in parts 1 and 2 of this lesson. This lesson can be done independently if you do not have the other materials. Students will use many types of Snap Circuit sets to
Students take on the roll of working for an ad agency, creating a new experience that tours the human body. Students will pick one body system and create an entertainment venue that has attractions
This is an adaptation of an HHMI BioInteractive activity. Students use graphics of scenes from two different areas where Rock Pocket Mice are evolving due to a change in environmental conditions (ie
This is an unplugged screen free introduction to coding for Kindergarten and 1st grade students. They use colors and arrows to code a robot through a path maze. In parts 1 & 2 students learned about
This is an unplugged screen free introduction to coding for Kindergarten and 1st grade students. They use colors and arrows to code a robot through a path maze. In part 1 students will learn the
Using the Binary alphabet, students will create secret messages that may be found on Valentine's candy hearts.
Featured Lesson Plans
Check out these notable lesson plans.

Math Magic through Coding!
In this 2nd grade STEM lesson, students will learn how symbols (directional arrows) can be used to program an object's movements. They will develop an algorithm using a sequential graphic organizer to

Intro to MS Make Code (Eat the Food)
MS MakeCode is the perfect stepping stone into the world of Scratch. Students will be able to create a working video game in one class period. As we all know classic video games were not built over

Kill the Dyes
In this lesson students will discover harmful effects and chemical makeups of artificial ingredients, specifically food coloring and red dyes. Students will experiment with and demonstrate capillary