Grades:
4th Grade
In this hands-on lesson, students will construct a sturdy structure out of toothpicks and marshmallows that will withstand an earthquake simulation (a tray of Jello is used). This is an engaging way
Grades:
6th Grade
Students will construct a model of an ocean habitat to simulate an oil spill. They will then make observations about the behavior of the oil in the water and on the various items in the habitat model
Grades:
7th Grade
In this 2nd lesson in a series of 2, students will continue the work on their cup design. They will analyze features of water cups for how effective they are at keeping our water cold while we are at
Grades:
Kindergarten, 1st Grade
Create a Bee-Bot board game, and program the Bee-Bot to move through the game board. Students will use the steps of the engineering design process as they work as a team to create and play their game
Grades:
6th Grade, 7th Grade, 8th Grade
Model Building For Disaster is a 4-6 week unit in which students research natural disasters around the world and their effect on developing countries. Following their research, student teams design
Grades:
6th Grade
In this unit, students will study the effects of atmospheric pressure and air resistance on objects to engineer a landing apparatus to land cargo in space. They will then write a Claim based on
Grades:
2nd Grade
Students will design and build the tallest tower/structure using candy/marshmallows and toothpicks.
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade
Students will create Rube Goldberg machines from simple machines in this engaging lesson. The teacher can determine materials such as wooden planks, paper towel rolls, bottle caps, marbles, cardboard
Grades:
6th Grade
In this 3rd and final lesson in a series of 3, students examine prior knowledge about the real-world problem of the Great Pacific Garbage Patch and apply their findings to design solutions. Students
Grades:
4th Grade
In this lesson, students work in groups to simulate a rainstorm and explore ways to manipulate rainwater. Materials include a plastic or aluminum bin, paper, spray bottles, markers, and an array of
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Mosquito Management
Grades:
3rd Grade, 4th Grade, 5th Grade
This lesson takes place in as classroom for one or more 60 minute class periods. The data collection portion may continue for 2+ weeks (or whatever time frame you decide). An emphasis is placed on the
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
It's time to learn about the engineering design process and apply our understanding to make a sandwich! This fun and engaging lesson is flexible and an opportunity to explore the engineering design
Grades:
2nd Grade
Lesson Summary: 2nd Grade students listen to the story; Sadie Sprocket Builds a Rocket and reflect how they would create and design a space lander/rover. We watch the video; Curiosity; Mars Rover and
Grades:
7th Grade
In this 1st lesson in a series of 2, students will analyze features of water cups for how effective they are at keeping our water cold while we are at school. Students will then use this knowledge to
Grades:
5th Grade
Students will individually construct straw rockets. Using the launcher, students will learn the concept of Newton's third law of motion: for every action, there is a equal and opposite reaction
Grades:
6th Grade, 7th Grade, 8th Grade
Students will learn how to create a 3D avatar using Tinkercad and develop their digital design skills. Students will explore the concept of avatars and the role they play in digital media.
Grades:
8th Grade
Students will use knowledge of translation, rotation and reflection to create unique 3d designs. Students will be designing backpack tags using geometry principals on graph paper, then transferring
Grades:
6th Grade, 7th Grade, 8th Grade
Summary: Students are coding and observing robots to try and determine all forces acting on the robot. Materials; Robots that can be coded to move in different ways. Laptops to code. Agenda The
Grades:
4th Grade
In this engaging and hands-on lesson, students will design and build a sail to put on a raft. They will test the strength of their sail by placing a fan in front of it and seeing if the fan makes the
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade
Students will create an original design using only plastic bags in this creative lesson. They will reuse plastic bags to create a useful product they could sell. Students will use evidence to
Grades:
4th Grade
Students will learn how weather and climate can impact planting in this second lesson out of 4. Agenda What is weather? What is climate? What is the difference between weather and climate? How will
Grades:
5th Grade
Students develop an understanding of patterns and how genetic information is passed from generation to generation. They also develop the understanding of how genetic information and environmental
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
In this hands-on lesson, students use the engineering design process (EDP) to create a prototype of a device that can prevent squirrels from accessing a bird feeder. This is a great way to integrate
Grades:
6th Grade, 7th Grade, 8th Grade
Students will learn how to construct a moving car robot and program the robot using block-based coding. They will be successful when they have coded the car robot through a maze, they created, without
Featured Lesson Plans
Check out these notable lesson plans.

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Zippy the Elf's Zipline Zone
Grades:
6th Grade
In this creative engineering design lesson, students are challenged to use an inclined plane to create a safe and exciting zipline park for Zippy the Elf. This lesson reviews simple machines and has

Grades:
3rd Grade
This lesson is about exploring Arizona's state bird, the cactus wren, that lives in the desert, has special body parts and behaviors that help it survive in its harsh environment. Students will learn

Grades:
Kindergarten, 1st Grade
In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will