Grades:
5th Grade
In this engaging lesson, students work together to design a water filtration system to separate pollutants from water. This lesson takes about 120 minutes to complete. Various resources are included!
Grades:
10th Grade
This lesson involves three scenarios where you calculate the frequencies of the dominant and recessive alleles. You will compare these frequencies for the 3 scenarios and discuss how they changed
Grades:
3rd Grade, 4th Grade
This lesson is 3 of 4 of a unit about habitats and animal adaptations. In this project, students will build a model of a habitat and an animal they created in lesson 2. The animal will need to have
Grades:
5th Grade
For this 90 minute lesson students are going to watch an introductory video about how we inherit features and then they will do research on a website. In the project they will fill out a survey
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade
This lesson is part of a school-wide project to renovate a greenhouse and create a native seed library. This lesson is intended to create intrinsic motivation to engage in the project. This lesson
Grades:
5th Grade
This real-world lesson allows students to understand the impact of an oil spill on animals in the wild. Students experiment with ways to clean oiled animals. There is a literacy integration, hands-on
Featured Lesson Plans
Check out these notable lesson plans.

Grades:
6th Grade, 7th Grade, 8th Grade
For this lesson, students will be using the LEGO Spike Prime Kits and LEGO Mindstorm software. Students will write programs using the Color Sensor to make the Driving Base autonomous. A variety of

Featured
Eggcellent Car Race
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students will design and build a car using STEM principles to safely transport a raw egg down a ramp, applying their knowledge of physics, engineering, and problem-solving.

Grades:
6th Grade, 7th Grade, 8th Grade
This is a 5E lesson plan for teaching middle school students (grades 6-8) how to use sensors to control motors and interact with objects on a field using block code with a system like LEGO Mindstorms.