This lesson walks students through reimagining a schoolyard space by calculating scale model and creating scale objects.
This lesson compares and contrasts different hydroponic systems and their benefits and setbacks. Then, the plan walks the students through the hands-on activity of creating a Kratky bin for hydroponic
This is session 4 of a 4 session unit on innovative thinking, agricultural engineering, and farm model making. This is the second session of hands-on farm model making. Students will work with a
This is session 3 of a 4 session unit on innovative thinking, agricultural engineering, and farm model making. In this session students begin to work with a partner or small group to construct their
This is session 2 of a 4 session unit on innovative thinking, agricultural engineering, and farm model making. This session introduces students to agricultural engineering. It discusses how due to a
This is session 1 of a 4 session unit on innovative thinking, agricultural engineering, and farm model making. The first session introduces students to Dr. Temple Grandin, a creative thinker who has
Students who have been studying logarithms can apply them using a chemistry lab to discover the pH of acetic acid (white vinegar) and even compare this to other acids.
This lesson takes place in a classroom over two weeks. Students may work in small groups of 2-3. Prior to the robotics challenge, teachers should facilitate student discussion through guided lessons
Students will create and study and ecosystem on a small scale with seeds.
Featured Lesson Plans
Check out these notable lesson plans.

Zippy the Elf's Zipline Zone
In this creative engineering design lesson, students are challenged to use an inclined plane to create a safe and exciting zipline park for Zippy the Elf. This lesson reviews simple machines and has

This lesson is about exploring Arizona's state bird, the cactus wren, that lives in the desert, has special body parts and behaviors that help it survive in its harsh environment. Students will learn

In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will