Grades:
6th Grade
To demonstrate their understanding of how energy is passed throughout an ecosystem and the symbiotic relationships of organisms within an ecosystem, students construct a food web marble run. This
Grades:
7th Grade
This engaging lesson is designed to simulate how scientists look for patterns in evidence to make claims, and back them up with reasoning. There are some important takeaways that students will make
Grades:
10th Grade
The lesson plan is about energy transfer in an ecosystem using beads. Students will participate in an interactive simulation about energy transfer. They will collect data and ultimately create a class
Grades:
6th Grade, 7th Grade, 8th Grade
In this lesson, students will show how heat transfers into an egg during the hard-boiling process, and additionally, different methods of how heat can transfer out of an egg during the cooling process
Grades:
1st Grade, 2nd Grade, 3rd Grade, 4th Grade
This lesson takes place over three hour-long, before- school STEAM club meetings. Students will discuss and learning about weather and climate. Then they will complete an engineering challenge to
Grades:
5th Grade
Students will view and create examples of energy transfer in this activity that explores chain reactions. Students will summarize their learning and draw a model of their results.
Grades:
5th Grade
For this 90 minute lesson students are going to watch an introductory video about how we inherit features and then they will do research on a website. In the project they will fill out a survey
Grades:
10th Grade, 11th Grade, 12th Grade
This is a two day lesson plan where the first day a local accountant will come and present about investments and their exponential properties, followed by a small activity to help make the nature of
Grades:
6th Grade
In this lesson, students will collaborate to design and engineer a product to contain and clean up an oil spill while saving the affected wildlife. They will also accurately complete an itemized
Grades:
1st Grade
In this lesson, students will watch seeds grow on a damp sponge by measuring, journaling and observing. They will observe how the roots and shoots grow.
Grades:
3rd Grade
Summary: This lesson is geared towards 3rd graders but can be modified for upper and lower grades. Throughout the next 4 lessons they will describe the role of pollinators and explain their effects
Grades:
7th Grade
This is Task 1 (Lesson 1) of four tasks (lessons) of an overall project of “Escaping 7th Grade Science Room.” Students will be constructing a mini zip-line after reviewing concepts. Students will
Grades:
3rd Grade, 4th Grade
This is lesson 4 out of a unit of 4 lessons about habitats. In the proceeding lessons, students researched habitats and animal adaptations. This lesson is a presentation of information using a variety
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade
This lesson is part of a school-wide project to renovate a greenhouse and create a native seed library. This lesson is intended to create intrinsic motivation to engage in the project. This lesson
Grades:
2nd Grade
It's time to lay down roots in this hands-on lesson! Students will construct a model of plant roots using Play-Doh. They will explain the different parts of a plant and the different roles the parts
Grades:
7th Grade
In this interactive lesson, students will create a Duplo Lego Vehicle and test how forces affect motion. Students will be placed in groups of 3-4 and be given a force to test. They will decide which
Grades:
7th Grade
This is Task 2 (Lesson 2) of four tasks (lessons) of an overall project of “Escaping 7th Grade Science Room.” Students will be constructing Pangea with their group after reviewing the concepts.
Grades:
3rd Grade
Students will describe the role of pollinators and explain their effects. They will be able to identify how the life cycle of a plant and a pollinator are connected. Students will also get to explore
Grades:
6th Grade
In this engaging lesson, students create simple paper models of water sheds in class and explore hazards to waterways through an online interactive. They make connections between water stewardship and
Grades:
6th Grade, 7th Grade, 8th Grade
In this engaging lesson, students will complete a Digital Hieroglyphics escape room. They will also learn how early written language was a form of coding, in that, early civilizations communicated via
Featured
Parachutes - Air Resistance
Grades:
6th Grade, 7th Grade, 8th Grade
This middle school lesson covers the concept of air resistance. Students work in teams of 3 with a list of materials to design, build, and test 3 parachutes that will maximize the air resistance of a
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
Using the Introduction to Hydroponics lab, introduce students to the features of the Hydroponic Systems. Students will explore the different types of grow mediums and grow lights used in the systems
Featured
Salt Lamps and Plants
Grades:
7th Grade, 8th Grade
Students in this lesson will set up an investigation to see if a salt lamp affects plant growth. They will use what they know about photosynthesis and cellular respiration to make sure the plants have
Grades:
6th Grade
Students will use a Scratch template to make a model of the seasons, one from a view above the ecliptic, one to the side of the ecliptic and then a distance-time graph. Students will be using their
Featured Lesson Plans
Check out these notable lesson plans.

Grades:
6th Grade, 7th Grade, 8th Grade
For this lesson, students will be using the LEGO Spike Prime Kits and LEGO Mindstorm software. Students will write programs using the Color Sensor to make the Driving Base autonomous. A variety of

Featured
Eggcellent Car Race
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students will design and build a car using STEM principles to safely transport a raw egg down a ramp, applying their knowledge of physics, engineering, and problem-solving.

Grades:
6th Grade, 7th Grade, 8th Grade
This is a 5E lesson plan for teaching middle school students (grades 6-8) how to use sensors to control motors and interact with objects on a field using block code with a system like LEGO Mindstorms.