Grades:
7th Grade
In this 2nd lesson in a series of 2, students will continue the work on their cup design. They will analyze features of water cups for how effective they are at keeping our water cold while we are at
Grades:
2nd Grade
Students will design and build the tallest tower/structure using candy/marshmallows and toothpicks.
Grades:
4th Grade
In this engaging and hands-on lesson, students will design and build a sail to put on a raft. They will test the strength of their sail by placing a fan in front of it and seeing if the fan makes the
Grades:
6th Grade
In this unit, students will study the effects of atmospheric pressure and air resistance on objects to engineer a landing apparatus to land cargo in space. They will then write a Claim based on
Grades:
4th Grade
In this lesson, students work in groups to simulate a rainstorm and explore ways to manipulate rainwater. Materials include a plastic or aluminum bin, paper, spray bottles, markers, and an array of
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
In this hands-on lesson, students use the engineering design process (EDP) to create a prototype of a device that can prevent squirrels from accessing a bird feeder. This is a great way to integrate
Grades:
6th Grade
In this 3rd and final lesson in a series of 3, students examine prior knowledge about the real-world problem of the Great Pacific Garbage Patch and apply their findings to design solutions. Students
Grades:
5th Grade
Students will individually construct straw rockets. Using the launcher, students will learn the concept of Newton's third law of motion: for every action, there is a equal and opposite reaction
Grades:
8th Grade
This lesson took place in a 90 minute after school STEM club (could work in 2 - 45 minute class periods). Students may work in small groups of 2-4. An emphasis on sample collection and analytical
Grades:
6th Grade, 7th Grade, 8th Grade
Students will learn how to create a 3D avatar using Tinkercad and develop their digital design skills. Students will explore the concept of avatars and the role they play in digital media.
Grades:
7th Grade
In this 1st lesson in a series of 2, students will analyze features of water cups for how effective they are at keeping our water cold while we are at school. Students will then use this knowledge to
Grades:
6th Grade, 7th Grade, 8th Grade
Summary: Students are coding and observing robots to try and determine all forces acting on the robot. Materials; Robots that can be coded to move in different ways. Laptops to code. Agenda The
Grades:
Kindergarten, 1st Grade, 2nd Grade
Students will learn and explain about pollination and how it helps plants to grow and reproduce. After reading about pollinators, students will collaborate and communicate effectively with their peers
Grades:
6th Grade
This is a lesson plan based on playlist model where students will learn Heat transfer by using a play list and picking the topics according to their own pace. The students will need a computer/ laptop
Grades:
8th Grade
Students will use knowledge of translation, rotation and reflection to create unique 3d designs. Students will be designing backpack tags using geometry principals on graph paper, then transferring
Grades:
4th Grade
Students will learn how weather and climate can impact planting in this second lesson out of 4. Agenda What is weather? What is climate? What is the difference between weather and climate? How will
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
In this engaging lesson, students explore how size, strength, weight and time constraints can impact space transportation. There are a variety of resources included with this lesson.
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade
Students will create an original design using only plastic bags in this creative lesson. They will reuse plastic bags to create a useful product they could sell. Students will use evidence to
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
Let's Fly is a great lesson for those teaching forces and motion. Find some balsa wood flyers through a STEAM source (ideas included), take your students outside to play and let them observe. Then
Grades:
5th Grade
Who said candy?! In this hands-on lesson, students create rock candy using hot water and Kool-Aid flavoring. They will mix materials together and observe their creation.
Grades:
4th Grade
This lesson is the final project in a unit that focuses on circuitry. The task is for students to plan, design, and test a 3D house using electrical circuits that function correctly. To add more
Grades:
6th Grade, 7th Grade, 8th Grade
Students will learn how to construct a moving car robot and program the robot using block-based coding. They will be successful when they have coded the car robot through a maze, they created, without
Grades:
6th Grade
In this lesson, students will learn about simple circuits, then create a simple circuit using copper tape, LED's, and batteries. Finally, they will construct a 3D model of a haunted house and use
Grades:
6th Grade, 7th Grade
Students will be designing and building a strong house able to withstand hurricanes and tropical storms. In the lesson, students will compare their work with the actions of a character from If I Built
Featured Lesson Plans
Check out these notable lesson plans.

Grades:
6th Grade, 7th Grade, 8th Grade
For this lesson, students will be using the LEGO Spike Prime Kits and LEGO Mindstorm software. Students will write programs using the Color Sensor to make the Driving Base autonomous. A variety of

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Eggcellent Car Race
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students will design and build a car using STEM principles to safely transport a raw egg down a ramp, applying their knowledge of physics, engineering, and problem-solving.

Grades:
6th Grade, 7th Grade, 8th Grade
This is a 5E lesson plan for teaching middle school students (grades 6-8) how to use sensors to control motors and interact with objects on a field using block code with a system like LEGO Mindstorms.