Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade
This lesson is part of a school-wide project to renovate a greenhouse and create a native seed library. This lesson is intended to create intrinsic motivation to engage in the project. This lesson
Grades:
4th Grade, 5th Grade, 6th Grade
Summary: Students will design and create a model of a flowering plant that correctly displays its external structure. Materials: Straws, toothpicks, felt, paper, string, wooden skewers, modeling clay
Grades:
2nd Grade
This lesson is to introduce students to coding using EdScratch and Edison Robots. Students use LEGOs to build a house for grandma and figure out a way to keep her safe.
Grades:
8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson is designed to allow students the experience to move from an additive understanding in mathematics to a multiplicative understanding through this activity called Cootie Catcher. The
Grades:
6th Grade, 7th Grade, 8th Grade
In this engaging lesson, students explore and observe thermal shock by watching marbles bake and placed in ice water. Science and math concepts are covered in this unique lesson as well as visual arts
Grades:
7th Grade
This is Task 3 (Lesson 3) of four tasks (lessons) of an overall project entitled “Escaping 7th Grade Science Room”. Students will construct a 3D model of both an animal cell and human cell. They will
Grades:
6th Grade
Students will explore energy, electricity, and engineering in this hands-on lesson using the Kidwind kit to create a wind turbine.
Grades:
6th Grade
Students explore the limiting factors of yeast over 2-3 days. The materials needed are yeast, sugar, water, ice, tea kettle, empty soda or water bottles, balloons, graduated cylinder, string, ruler
Spanish Retell of The Three Little Pigs -Los tres cerditos: y el lobo feroz using Beebots for Coding
Grades:
Kindergarten
• Student teams will work together in small groups to identify important story elements in a familiar story, then develop a plot diagram using Bee-Bots. • In a small group, students will use code to
Grades:
4th Grade, 5th Grade
In this hands-on lesson, students will explore how speed is calculated, what inertia is and apply it to Newton’s Laws of Motion. They use the engineering design process to construct race cars out of
Grades:
8th Grade
Using rock salt, ice, juice, and thermometers, students will use their inquiry framework to investigate how slushies are made and see if they are able to replicate the results of a traditional slushy
Grades:
5th Grade
In this lesson, students will create a model of the solar system by shrinking the dimensions of the distances. Students will read an informational text about the features of the planets and view a
Grades:
8th Grade
In this lesson, students will explore how biomes differ in different parts of the globe. They will identify differences between biomes and collaborate with peers to gather environmental science data
Grades:
5th Grade
Students will begin designing a container to keep and egg safe when dropped from various heights. As they begin the lesson, students will watch a video and discuss science and engineering practices
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Salt Lamps and Plants
Grades:
7th Grade, 8th Grade
Students in this lesson will set up an investigation to see if a salt lamp affects plant growth. They will use what they know about photosynthesis and cellular respiration to make sure the plants have
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Messin' with Mixtures
Grades:
6th Grade, 7th Grade, 8th Grade
In this lesson, students will investigate the properties of a mixture, as if it were a contaminated soil sample near a stream. This activity will show students that heterogeneous mixtures can be
Grades:
7th Grade
In this interactive lesson, students will create a Duplo Lego Vehicle and test how forces affect motion. Students will be placed in groups of 3-4 and be given a force to test. They will decide which
Grades:
6th Grade, 7th Grade, 8th Grade
Students will create their own cookie cutters to fill a custom order in their bakery. They will need access to 3D design software like Tinkercad and access to a 3D printer. It's even more fun when you
Grades:
7th Grade
This is Task 4 (Lesson 4) of four tasks (lessons) of an overall project of “Escaping 7th Grade Science Room." Students will construct a marshmallow device to propel marshmallows at force and collect
Grades:
8th Grade, 9th Grade
Connect real world situations to the graphs of parabolas through flight. Groups will create PVC stomp rockets, collect data of their rocket's flight path and graph this path on paper to compare to
Grades:
7th Grade
This lesson plan will help students appreciate the concept of volume. Students will measure the dimensions of the real-life prisms given to them then calculate its volume using the formula given
Grades:
5th Grade
In this fun lesson, students create models of the Earth, sun, moon, and planets that can go on robots. They experiment with light and movement to demonstrate the rotation of sun, earth, and moon using
Grades:
10th Grade, 11th Grade, 12th Grade
This is a two day lesson plan where the first day a local accountant will come and present about investments and their exponential properties, followed by a small activity to help make the nature of
Grades:
5th Grade
For this 90 minute lesson students are going to watch an introductory video about how we inherit features and then they will do research on a website. In the project they will fill out a survey
Featured Lesson Plans
Check out these notable lesson plans.

Grades:
6th Grade, 7th Grade, 8th Grade
For this lesson, students will be using the LEGO Spike Prime Kits and LEGO Mindstorm software. Students will write programs using the Color Sensor to make the Driving Base autonomous. A variety of

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Eggcellent Car Race
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students will design and build a car using STEM principles to safely transport a raw egg down a ramp, applying their knowledge of physics, engineering, and problem-solving.

Grades:
6th Grade, 7th Grade, 8th Grade
This is a 5E lesson plan for teaching middle school students (grades 6-8) how to use sensors to control motors and interact with objects on a field using block code with a system like LEGO Mindstorms.