Grades:
5th Grade
In this lesson students will explain all three of Newton’s laws of motions. Students will collaborate and communicate effectively with their peers to complete an engineering design challenge to design
Grades:
2nd Grade
In this food-related lesson, students use the engineering design process to create solar ovens and cook s'mores. They engage in critical thinking as they construct their design and test out the oven
Grades:
5th Grade
After watching a video of the space station, students will design and build a model space station containing certain requirements. Students will use scale in order to create a blue print and then
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
This is the first lesson in a series of 4. Students gain an understanding of the forces that are acting upon a drone when it is flying. They will learn about how thrust, weight, lift and drag work
Grades:
7th Grade
This is Task 2 (Lesson 2) of four tasks (lessons) of an overall project of “Escaping 7th Grade Science Room.” Students will be constructing Pangea with their group after reviewing the concepts.
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
In this creative lesson, students explore states of matter as they fuse glass. During this process, students are actively engaged as they design an art piece, work on measurements, and collaborate
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson uses a Modeling Instruction approach to developing the graphical and mathematical relationships for Circular Motion for students in Grades 9-12. Students design an experiment, collect data
Grades:
5th Grade, 6th Grade
In this lesson, students will collaborate and communicate effectively with peers to complete an engineering design challenge using the Engineering Design Process. Students will be using technology to
Grades:
6th Grade, 7th Grade
Students will learn basic concepts of physics, including velocity, motion, and vector. S tudents will develop and use a model to predict how forces act on objects at a distance. Finally students will
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Dash Around the Table
Grades:
2nd Grade
This is about a one hour lesson where students work in small groups of 2-4 to get their robot around their table using estimation of centimeters. Students will write a program in Blockly that gets the
Grades:
7th Grade, 8th Grade
Students will learn how to bring their images to life by coding movement and will use math skills.
Grades:
5th Grade
Students will be learning about honey bees, what they need to survive, and how amazing they are! They will learn about the structure of the honeycomb and then they will engineer their own!
Grades:
4th Grade, 5th Grade
Students will be working with creating series and parallel circuits. Students will gain an understanding of the components used to create circuits and how circuits function in our everyday lives.
Grades:
8th Grade
In this lesson students will gather data about local tree diameters. They will then estimate the approximate age of trees. Students build connections between a tree’s growth and environmental factors
Grades:
3rd Grade, 4th Grade
This is lesson 4 out of a unit of 4 lessons about habitats. In the proceeding lessons, students researched habitats and animal adaptations. This lesson is a presentation of information using a variety
Grades:
4th Grade, 5th Grade, 6th Grade
Summary: Students will design and create a model of a flowering plant that correctly displays its external structure. Materials: Straws, toothpicks, felt, paper, string, wooden skewers, modeling clay
Grades:
6th Grade, 7th Grade, 8th Grade
Students will design and create a working, themed pinball machine that follows specified constraints and utilizes Makerspace materials. As students design they will be studying social studies, math
Grades:
6th Grade, 7th Grade, 8th Grade
In this engaging lesson, students will complete a Digital Hieroglyphics escape room. They will also learn how early written language was a form of coding, in that, early civilizations communicated via
Grades:
1st Grade, 2nd Grade, 3rd Grade, 4th Grade
This lesson takes place over three hour-long, before- school STEAM club meetings. Students will discuss and learning about weather and climate. Then they will complete an engineering challenge to
Grades:
5th Grade
This engaging lesson places an emphasis on how oil adversely affects the environment and animal habitats. Students complete a hands-on activity to replicate an oil spill and then develop a
Grades:
Kindergarten, 1st Grade
In this fun lesson, students will develop a simple sketch and a physical model of a float to illustrate how the shape of an object helps it function as needed to solve a given problem. They will then
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students become engineers and create a modified adaptive device after disassembling and assembling eyewear and creating a new adaptive device in this engaging lesson. This real-world problem-solving
Grades:
3rd Grade, 4th Grade
This lesson is 3 of 4 of a unit about habitats and animal adaptations. In this project, students will build a model of a habitat and an animal they created in lesson 2. The animal will need to have
Grades:
Kindergarten
In this fun lesson, students solve addition or subtraction equations. They will show their answers on a math paper or grid by coding a Bee-Bot to show their answer. This is a great way to incorporate
Featured Lesson Plans
Check out these notable lesson plans.

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Best Class Plant
Grades:
1st Grade, 2nd Grade, 3rd Grade
This lesson is centered around the book, The World's Best Class Plant. It is intended for 1st-3rd grade. Ideally, teachers would use this lesson at the beginning of the year so they can have their

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Magic Magnets: Flying Butterfly
Grades:
3rd Grade
Students will have the opportunity to explore the magnetic field in small groups or independently. Students will explore the forces by demonstrating how a paper clip can float in the air using a

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STEM Tank! Part 2
Grades:
3rd Grade
Students will go through the engineering design process to come up with a product that will solve a real life problem. By the end of the unit, students will design their product, make their product