Students will compare and contrast homes and technology from 50 years ago to the present day. Students will design a SMART home gadget that can be implemented into SMART homes of the future.
Students will be paired up, or a group of three if one odd number, and create a Mom and Dad creature with Dominant and Recessive Traits that get passed on to two offspring through the flipping of a
Engage students with competitive activities. Students will be predicting measurements, collecting data, and determining the difference between the estimation and the actual. Students will create la
On Day 3, students take their journey to the next level. After gaining insights into plant life cycles and the crucial role of pollinators in the first two days, they now get hands-on and creative. In
Students will be divided into 6 groups, one for each of the major systems in the human body, and create a presentation to share with the rest of the class.
Students will learn how fingerprints are used to solve crimes. Students will then take their own prints, examine patterns within their prints, and compare/contrast the percentages for each type of
This lesson gave students the opportunity to research basketball statistic during the height of playoff season. They were able to realize the difference between quantitative and qualitative data. They
In this hands-on lesson, students are introduced to coding by creating a clicking game with scratch.mit.edu. This lesson includes step-by-step instructions on the process. Students explore some of the
This engaging lesson is a forensic lesson. Can the students identify if the grandkids belong to the long-lost grandparents or a very terrible war? Students will run gel electrophoresis and compare
This is a statistics and technology project that allows students to design a survey to measure the happiness of the student body. The students explore the history of Bhutan, its Gross National
In this lesson students learn how CRISPR works by running a gene editing lab. They get to explore the components of the gene editing system, make experimental predictions. Transform bacteria with
Problem - Solution is a type of text structure. The objective of this lesson is for students to further understand defining problems and identifying solutions. Students will make a 3D model using
Around two thousand years ago, weighing an elephant without advanced equipment posed a challenging problem. However, a clever solution was devised by a seven-year-old named Cao Cong. He ingeniously
In this set of hands-on labs, students will explore friction and the effects of different types of surfaces on motion. They will have a chance to test motion with cars as well as create hover board
Saltwater vs. Freshwater
In this lesson students will show the proportion of freshwater compared to saltwater on Earth. Students will define the problem of having a limited amount of fresh water using evidence gathered from
In this outstanding lesson, teachers facilitate students to design and build Meet Edison Robots for Cougar Clash “BattleBot” robot battle classroom tournament. (We named ours Cougar Clash as your
In this lesson students will engineer paper airplanes. They will run 20 trials measuring and recording distance of flight. Students will make a histogram with the given data.
In this engaging lesson, students will program Edison robots to travel forward for 3 seconds. They will run 5 trials to measure distance, collecting data each time. They will compare data with
In this lesson students will find the diameter of M&Ms. They will enter their data into a class data bank using Microsoft Excel. They will analyze the class data set and then find the mean diameter of
In this engaging lesson, students construct a real solar oven, cook food, gather data, and analyze the data to interpret if their oven was successful or not. The lesson culminates with a presentation.
This is part 2 of a Heredity lesson. In this portion of the lesson the students will work in collaborative pairs to mate the dragons the created in part 1. Furthermore, they will create Punnett
In part 1 of this lesson, students will use the laws of heredity to create a dragon based on the random toss of a coin. A chart has been created to assign genotypes and the corresponding phenotypes
This the fourth lesson in a series of lessons that introduces the engineering design process to middle schoolers. In this lesson students will choose their best design and develop a simple marketing
This week-long experience teaches students about the computer science and robotics behind NASA's Mars Rover program using Ozobots as Mars Rovers. Students will first build background on the history of
Featured Lesson Plans
Check out these notable lesson plans.

Design a Course with Friction

