This lesson gave students the opportunity to research basketball statistic during the height of playoff season. They were able to realize the difference between quantitative and qualitative data. They
Students will review and reinforce the rules of adding and subtracting integers through stories, games, and animations created with scratch.mit.edu. Student will explore what others have created and
In this hands-on lesson, students are introduced to coding by creating a clicking game with scratch.mit.edu. This lesson includes step-by-step instructions on the process. Students explore some of the
This is a statistics and technology project that allows students to design a survey to measure the happiness of the student body. The students explore the history of Bhutan, its Gross National
Pocket Creature Build Challenge
In this build challenge, students will work in teams build a small creature out of recycled materials that serves a purpose. This outstanding lesson is easily customizable to engage in various science
This is the 1st lesson in a series of 3. 6th-grade students will work in groups to create eco-friendly inventions that help the environment and tackle climate change. They will research ideas, make
This engaging lesson introduces students to EdScratch! Students will learn to use blocks, transfer programs to Edison, understand warning messages, and understand input parameters. Two challenges are
This lesson allows students to engage with technology, literature, and engineering in a fun and creative manner. It aims to combine literature with technology, providing students with an opportunity
In this lesson, students research and take on role as a contributing scientist to the development of the atomic model. Focus is on interaction between society and science and how they affect each
In this exciting lesson, students will use the engineering design process to devise an alternative method for retrieving the shield of Ares from Hephaestus' trap, as depicted in Chapter 15 of "Percy
In this hands-on lesson, students work in groups as they will receive a variety of items; sketch and label each object, write their observations of the color, shape, texture and other unique
Introduction to Edison Robots
This outstanding lesson guides students through an introduction to Edison Robots. Students will learn the basic features and sensors while exploring barcode programs. The slideshow and a custom
This lesson demonstrates how you can build a safe with a programmable code to keep your lunch money safe. This is an important technology lesson where the focus is not only on the coding and problem
This hands-on lesson shows how you can use LEGOs (Spike Prime kits) and coding to demonstrate how gravity works and what can be done to counter the gravitational pull.
In this hands-on lesson, students are supported in their initial self-exploration with Edison Robots. Students work in small groups and begin with a KWL chart. Watch what students can do as they make
This hands-on lesson is for the use of a hydroponic system. Tower gardens were the systems used, however, if budget is a concern, there is a very affordable option in the plan as well using tanks
In this STEAM lesson for grades K-2, students will explore iguana habitats and learn how animals adapt to different environments. Students will read the book "I Wanna Iguana" and use a nonfiction book
In this outstanding lesson, students will explore circuitry through working collaboratively to build a working floor piano out of simple materials. Students explore the engineering design process by
STEM in the Garden- Wild Bee Hotel
Third grade students will apply their knowledge of the significance of bee pollination by designing and creating a Wild Bee Hotel in a collaborative group which will incorporate literacy, mathematical
This lesson will show students that genetic traits come from a lot of different places, and we are all different but still made of the same things. It will use real-time data collection to present
Students explore how circuitry works with a hands-on lesson where they design and build their own working pressure plate. The use of a MakeyMakey is incorporated with helpful video resources and
This is the 2nd lesson that walks learners through the process of developing apps with MIT App Inventor. Students will create a detailed plan for an app that solves a problem, followed by learning to
This is the 1st lesson in a series of 2 where students are guided through an introduction to designing apps with MIT App Inventor. Students will brainstorm ideas for their own apps, follow tutorials
We all love games, but some games are more engaging than others. Students will spend time going through the engineering design process as they create a game that will bring people together. They will
Featured Lesson Plans
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Design a Course with Friction

