Grades:
6th Grade
In this lesson, students will identify the significance mean, median, and mode while collecting data and making observations about a collection of items in their home. Making these connections will
Grades:
6th Grade, 7th Grade, 8th Grade
Summary: This lesson uses the children's picture book Rosie Revere, Engineer by Andrea Beaty and can easily be adapted for any grade level. Students will listen to the story of Rosie Revere and
Grades:
6th Grade, 7th Grade, 8th Grade
Students will learn how to create a 3D avatar using Tinkercad and develop their digital design skills. Students will explore the concept of avatars and the role they play in digital media.
Grades:
4th Grade, 5th Grade, 6th Grade
List of Materials- Science Notebook, Pencil/Pen, Reflection Questions Summary- Students are reflection and revising their egg drop protectors from the previous lesson. Agenda- Reflect on the first egg
Grades:
7th Grade, 8th Grade
Summary: In groups students will construct a Rube Goldberg device made completely out of found objects that includes at least 5 simple machines and students will identify the energy transformations
Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade
The students will create a Three Sisters Garden by participating in a teamwork activity, listening to a read aloud, watching a video, creating a diagram, planting the garden, and creating a video
Grades:
5th Grade
This is the 2nd part in a 4-lesson series. This lesson is on the fins and how they work with balanced and unbalanced forces. Students will need the worksheet, the article for read and reflect, foam
Grades:
6th Grade
In this lesson, students will calculate the surface area of rectangular prism, first constructed and then deconstructed and make observations about any potential differences. Making these connections
Grades:
6th Grade
In this unit, students will study the effects of atmospheric pressure and air resistance on objects to engineer a landing apparatus to land cargo in space. They will then write a Claim based on
Grades:
6th Grade
In this unit, students will study the effects of acid rain and chemically engineer an environmentally friendly solution to neutralize the acid in a simulated river contaminated by factory run-off
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
In this hands-on lesson, students use the engineering design process (EDP) to create a prototype of a device that can prevent squirrels from accessing a bird feeder. This is a great way to integrate
Grades:
1st Grade
In this engaging lesson, students build a catapult using spoons, popsicle sticks and rubber bands. Students will be able to describe what a catapult is, the use, and vocabulary words.
Grades:
3rd Grade, 4th Grade, 5th Grade
Analyze and interpret data they have collected from an owl pellet dissection to answer a question. Use a dichotomous key to identify bones of prey species found in an owl pellet. List of Materials owl
Grades:
4th Grade, 5th Grade, 6th Grade
Summary- Students will redesign their egg protector for trial 2, record their observations, and respond to overall reflection questions for the project. Materials- Science Notebook Pencil/Pen
Grades:
7th Grade
In this engaging lesson, students will use 2-3 days to build a land yacht with Lego BricQ sets. They will test different winds and angles, and then use their lab to introduce Newton's third law of
Grades:
6th Grade
In this lesson, students will identify the significance of the shapes found in and around their home. Making these connections will provide a real-world framework to their understanding of mathematics
Grades:
7th Grade
This lesson plan is written for 7th grade science but can be modified to be used with any age group. Students will create petri dishes and will collect samples from bathrooms. Students will then
Grades:
6th Grade
Students will construct a model of an ocean habitat to simulate an oil spill. They will then make observations about the behavior of the oil in the water and on the various items in the habitat model
Grades:
8th Grade
This engaging lesson is all about reverse engineering! Students will read and discuss the hook “A.I. Apocalypse”. They learn all about reverse engineering during this project as they determine a
Grades:
3rd Grade, 4th Grade, 5th Grade
In this hands-on lesson, students plan and build a bridge that can hold at least 6 pounds using popsicle sticks and hot glue. This lesson helps students understand load transfer of weight and the
Grades:
6th Grade, 7th Grade, 8th Grade
This lesson plan will introduce students to the basics of 3D modeling and design using Tinkercad. Materials: Computers with internet access Tinkercad accounts for each student (if your school does not
Grades:
5th Grade, 6th Grade, 7th Grade
Students will learn about the physics of motion and force and use those to create a mini-golf course hole that has obstacles and an environmental awareness theme.
Grades:
7th Grade
Students (over 2-3 days) use BricQ parts and pieces to create a lab to test how mass affects the distance a Lego piece will travel. This hands-on lesson was designed to introduce Newton’s law #2
Grades:
6th Grade
In this lesson, students will identify the significance of the numbers found in and around their home. Making these connections will help strengthen number sense and provide a real-world framework to
Featured Lesson Plans
Check out these notable lesson plans.

Featured
Math is All Around Us
Grades:
Kindergarten
Inspired by the picture book, "Count on Me," Kindergarten students will demonstrate the Engineering Design Process by collaboratively creating a model of a new toy for their playground, observing the

Grades:
5th Grade
In this four-day lesson, students will be assigned a specific pollinator. They will research the pollinator and the plants which it pollinates. Then, they will create a puppet and props to model the

Grades:
4th Grade
After completing a unit on weather, students will be challenged to research, design, construct and attach a snow plow to their Edison robot. Then they will create a scratch code that will navigate