This is part of an introduction to EdScratch using Edison Robots. Students will model the flow of an ecosystem. This is a hands-on experience for students to explore life science concepts using
This lesson is an introduction to Tangible Coding and Sequencing to model the flow of an ecosystem. This is a hands-on way to incorporate coding and robots with life science concepts. This is a 2-part
In this lesson, students will learn about projectile motion and the factors that affect it by designing and building a simple catapult. Through hands-on experimentation, students will investigate how
This lesson is an introduction to CAD, possibly leading up to 3D printing. The idea is to be familiar with CAD and more specifically the TinkerCAD application.
Students will make clay pucks. Fire clay pucks and put into various fibers, materials, paper while still hot to see the effect of thermal shock on clay and the design each of the different materials
This lesson plan is designed to teach students about Newton's 3rd Law of Motion through hands-on experimentation. Students will build cars and test the effects of collisions to gain a deeper
Bee-Bot Mazes
Mosquito Management
This lesson will explore aerodynamics, rocketry, and principles of space flights. Students will act as engineers. Their job is to research, plan, design, and build a water bottle rocket that will
This last lesson is part of 4-lesson unit on soldering in the world of engineering! This fourth lesson allows students to reflect upon what they have learned in this mini unit and create something to
This third lesson is part of 4-lesson unit on soldering in the world of engineering! This third lesson has students testing their creations and dissecting why they work and the roles of the different
This second lesson is part of 4-lesson unit on soldering in the world of engineering! This second lesson has students building the kit and taking a safety test. The accompanying lessons are linked in
Featured Lesson Plans
Check out these notable lesson plans.

Math Magic through Coding!
In this 2nd grade STEM lesson, students will learn how symbols (directional arrows) can be used to program an object's movements. They will develop an algorithm using a sequential graphic organizer to

Intro to MS Make Code (Eat the Food)
MS MakeCode is the perfect stepping stone into the world of Scratch. Students will be able to create a working video game in one class period. As we all know classic video games were not built over

Kill the Dyes
In this lesson students will discover harmful effects and chemical makeups of artificial ingredients, specifically food coloring and red dyes. Students will experiment with and demonstrate capillary