Grades:
1st Grade, 2nd Grade, 3rd Grade, 4th Grade
This lesson takes place over three hour-long, before- school STEAM club meetings. Students will discuss and learning about weather and climate. Then they will complete an engineering challenge to
Grades:
10th Grade
The lesson plan is about energy transfer in an ecosystem using beads. Students will participate in an interactive simulation about energy transfer. They will collect data and ultimately create a class
Grades:
5th Grade, 6th Grade
This hands-on lesson has students create a barometer using a jar, balloon, stir stick and tape. They collect data over a span of time and graph it to understand how a barometer works and how it
Grades:
5th Grade
Can a water fountain be solar powered? YES! In this engaging lesson, students will engineer a solar powered water fountain to show how energy transformed and transferred throughout their system. Each
Grades:
5th Grade
This is the first lesson for the 5th grade life science unit involving environmental factors and organisms. The materials needed are two articles, highlighters, and either a laptop or tablet to
Grades:
6th Grade, 7th Grade, 8th Grade
Students will design and create a working, themed pinball machine that follows specified constraints and utilizes Makerspace materials. As students design they will be studying social studies, math
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Tide Pools Ecosystem: Human Impact
Grades:
6th Grade
This lesson plan includes ideas and materials to last for 5 days. The students will be learning about human impact on tide pools and engineering their own solution. On the first day will be about
Grades:
6th Grade
Students will explore energy, electricity, and engineering in this hands-on lesson using the Kidwind kit to create a wind turbine.
Grades:
10th Grade
This lesson involves three scenarios where you calculate the frequencies of the dominant and recessive alleles. You will compare these frequencies for the 3 scenarios and discuss how they changed
Grades:
8th Grade
In this lesson students will gather data about local tree diameters. They will then estimate the approximate age of trees. Students build connections between a tree’s growth and environmental factors
Grades:
2nd Grade, 5th Grade, 6th Grade, 8th Grade
This can be taught at different grade levels, diving deeper when possible. Just delete what you don’t need. Students will be creating their own crystal by following the scientific method, collecting
Grades:
4th Grade, 5th Grade
In this hands-on lesson, students will explore how speed is calculated, what inertia is and apply it to Newton’s Laws of Motion. They use the engineering design process to construct race cars out of
Grades:
8th Grade, 9th Grade
Connect real world situations to the graphs of parabolas through flight. Groups will create PVC stomp rockets, collect data of their rocket's flight path and graph this path on paper to compare to
Grades:
5th Grade
Students gain a deeper understanding of the concepts of balanced and unbalanced forces in this lesson. They will be able to identify the effects that balanced and unbalanced forces have on the motion
Grades:
3rd Grade, 4th Grade
This is lesson 4 out of a unit of 4 lessons about habitats. In the proceeding lessons, students researched habitats and animal adaptations. This lesson is a presentation of information using a variety
Grades:
6th Grade
In this hands-on lesson, students will construct a paper windmill. They put it to the test by using a fan to see how their fan holds up to the wind. This is a great way to cover science, engineering
Grades:
6th Grade, 7th Grade, 8th Grade
Students will create their own cookie cutters to fill a custom order in their bakery. They will need access to 3D design software like Tinkercad and access to a 3D printer. It's even more fun when you
Spanish Retell of The Three Little Pigs -Los tres cerditos: y el lobo feroz using Beebots for Coding
Grades:
Kindergarten
• Student teams will work together in small groups to identify important story elements in a familiar story, then develop a plot diagram using Bee-Bots. • In a small group, students will use code to
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Dash Around the Table
Grades:
2nd Grade
This is about a one hour lesson where students work in small groups of 2-4 to get their robot around their table using estimation of centimeters. Students will write a program in Blockly that gets the
Grades:
6th Grade, 7th Grade, 8th Grade
In this engaging lesson, students explore and observe thermal shock by watching marbles bake and placed in ice water. Science and math concepts are covered in this unique lesson as well as visual arts
Grades:
7th Grade
Students in this lesson will be recording weather data for the city that each student has chosen for 2-3 weeks. Students will be able to record and analyze weather patterns for a selected city
Grades:
2nd Grade
In this engaging lesson, students research ramp usage as a class, identify the problem of Dash Dot vs stairs, design a ramp for a Dash Dot, and test the ramp while making connections to literature and
Grades:
5th Grade
In this fun lesson, students create models of the Earth, sun, moon, and planets that can go on robots. They experiment with light and movement to demonstrate the rotation of sun, earth, and moon using
Grades:
7th Grade
The lesson gives an introduction to ASCII as part of a set of lessons that introduces computer science. Students learn what a computer can understand and create a bracelet in this introduction to
Featured Lesson Plans
Check out these notable lesson plans.

Grades:
6th Grade, 7th Grade, 8th Grade
For this lesson, students will be using the LEGO Spike Prime Kits and LEGO Mindstorm software. Students will write programs using the Color Sensor to make the Driving Base autonomous. A variety of

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Eggcellent Car Race
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students will design and build a car using STEM principles to safely transport a raw egg down a ramp, applying their knowledge of physics, engineering, and problem-solving.

Grades:
6th Grade, 7th Grade, 8th Grade
This is a 5E lesson plan for teaching middle school students (grades 6-8) how to use sensors to control motors and interact with objects on a field using block code with a system like LEGO Mindstorms.