Grades:
5th Grade
In this engaging lesson, students work together to design a water filtration system to separate pollutants from water. This lesson takes about 120 minutes to complete. Various resources are included!
Grades:
7th Grade
Students will learn the parts of the microscope, how to calculate the magnification, how to focus the microscope, as well as draw what they see in the field of view. Students will also write their
Grades:
6th Grade
Students explore the limiting factors of yeast over 2-3 days. The materials needed are yeast, sugar, water, ice, tea kettle, empty soda or water bottles, balloons, graduated cylinder, string, ruler
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
In this hands-on lesson, students learn how to get their drone into the air. It covers hovering, yaw, roll, and pitch. Before the students launch their drones, there is a discussion about preparing
Grades:
6th Grade
A mixture of 5E lessons on Nearpod and an accompanying hands-on activity to help students see that gravity works at a distance and is affected by mass. Students will be writing a conclusion based on
Grades:
5th Grade
Summary: This lesson is a precursor to subsequent lessons comparing how garden growing techniques determine plant growth/production. Students will be activating prior knowledge in the life sciences
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Tide Pools Ecosystem: Human Impact
Grades:
6th Grade
This lesson plan includes ideas and materials to last for 5 days. The students will be learning about human impact on tide pools and engineering their own solution. On the first day will be about
Grades:
8th Grade, 9th Grade, 10th Grade
In this lesson, students will be introduced to the concept of osmosis, then investigate how solutions of various salt concentrations influence the size of plant cells.
Grades:
1st Grade
What is the life cycle of a butterfly? How do butterflies use their wings? Answers to these questions and more are in this engaging lesson. The challenge for the students is to create a butterfly
Grades:
1st Grade, 2nd Grade, 3rd Grade, 4th Grade
This lesson takes place over three hour-long, before- school STEAM club meetings. Students will discuss and learning about weather and climate. Then they will complete an engineering challenge to
Grades:
5th Grade
This is part one of a design challenge where students are asked to brainstorm a device that allows energy to be transferred for as long as possible, similar to a Newton's Cradle. Students use the
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade
This lesson is part of a school-wide project to renovate a greenhouse and create a native seed library. This lesson is intended to create intrinsic motivation to engage in the project. This lesson
Grades:
6th Grade
In this engaging lesson, students create simple paper models of water sheds in class and explore hazards to waterways through an online interactive. They make connections between water stewardship and
Grades:
5th Grade
This is the first lesson for the 5th grade life science unit involving environmental factors and organisms. The materials needed are two articles, highlighters, and either a laptop or tablet to
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
This is the first lesson in a series of 4. Students gain an understanding of the forces that are acting upon a drone when it is flying. They will learn about how thrust, weight, lift and drag work
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Not a Stick!
Grades:
Kindergarten
Students will participate in an engineering challenge or STEM activity that connects to a read aloud. They will be able to ask questions, make observations, and gather information about a situation
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Introduction to Vermicomposting
Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade
The objective of this lesson is to introduce students to vermicomposting by explaining what it is and getting our bins set up. Students learn about recycling, share a read aloud, watch a video and
Grades:
8th Grade
Students will measure the height, diameter, and circumference of a tree in this engaging lesson. They will then determine a tree’s age by counting growth rings. Students will determine how rainfall
Grades:
4th Grade, 5th Grade
Students will be working with creating series and parallel circuits. Students will gain an understanding of the components used to create circuits and how circuits function in our everyday lives.
Grades:
2nd Grade
In this lesson, students will learn about and create a wick hydroponics system. There is a teacher prep section along with a variety of other resources included. This lesson can be adapted to fit
Grades:
3rd Grade
Summary: This lesson is geared towards 3rd graders but can be modified for upper and lower grades. Throughout the next 4 lessons they will describe the role of pollinators and explain their effects
Grades:
8th Grade
In this lesson students will gather data about local tree diameters. They will then estimate the approximate age of trees. Students build connections between a tree’s growth and environmental factors
Grades:
10th Grade
This lesson involves three scenarios where you calculate the frequencies of the dominant and recessive alleles. You will compare these frequencies for the 3 scenarios and discuss how they changed
Grades:
7th Grade
In this lesson students will discuss how contact forces cause energy to be transferred and objects to move. They will learn that sound waves involve contact forces. Students will consider how contact
Featured Lesson Plans
Check out these notable lesson plans.

Grades:
6th Grade, 7th Grade, 8th Grade
For this lesson, students will be using the LEGO Spike Prime Kits and LEGO Mindstorm software. Students will write programs using the Color Sensor to make the Driving Base autonomous. A variety of

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Eggcellent Car Race
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students will design and build a car using STEM principles to safely transport a raw egg down a ramp, applying their knowledge of physics, engineering, and problem-solving.

Grades:
6th Grade, 7th Grade, 8th Grade
This is a 5E lesson plan for teaching middle school students (grades 6-8) how to use sensors to control motors and interact with objects on a field using block code with a system like LEGO Mindstorms.