This lesson plan consists of two parts. The beginning of the lesson will introduce students to the 4 parts of the water cycle. During this time, they will be able to identify at which part the water
This is a multi-day lesson on the lifecycle of a pumpkin starting with how long it takes for pumpkin seeds to produce a sprout. There is also an art element using geometric shapes to introduce the
This lesson combines ELA (reading and discussing the story), engineering (design a balloon with materials given and attach the balloon to an EdBot), and technology (code an EdBot to run the parade
Students will read the story, "How to Catch an Elf". Then students will use the engineering design process to plan, create, test and improve their elf trap. Students would see if their trap caught
Just like many things we do in our lives, pumpkin growth and coding follow a pattern. Students will learn the life cycle of a pumpkin and fill in a practice page that talks about the pumpkin's life
In this lesson, students learn about seals. They will listen to a story about orcas and what they eat. Next, they plan and build an island for the seals to get away from the orcas. Finally, students
Students will use engineering, art, technology, and 21st century skills to create Halloween costumes for their Sphero robots. Costumes will be showcased in a Halloween parade where students will code
Students are tasked with using the Engineering Design Process to create a system of harvesting rainwater to meet the needs of residents in communities that have a scarce water supply (shortage of
With this lesson, students work in teams and are tasked with creating and designing a greener/cleaner city that has a minimum of 20 green/clean sustainable features. In order to engineer this, the
Students will compare and contrast homes and technology from 50 years ago to the present day. Students will design a SMART home gadget that can be implemented into SMART homes of the future.
A coding activity for the STEM teacher that has to participate in Literacy Night at school! This activity/lesson will introduce students to coding as a fundamental element of literacy and ties in well
This is the 2nd lesson in a series of 2. Students gain hands-on experience with growing plants from seeds while learning about the plant life cycle, seed germination, and plant needs. They document
This lesson is part one of two lessons. Students create a step-by-step guide on how to grow a plant from a seed. They must include the required materials, conditions, and steps involved.
Engage students with competitive activities. Students will be predicting measurements, collecting data, and determining the difference between the estimation and the actual. Students will create la
Students observe particle movement for solids, liquids, and gases. They then write Pseudocode for coding particle behavior and then they code particle movement on Scratch for the three states/phases
This lesson could be a Part II for the 3D modeling atomic theory lesson using Tinkercad, or this lesson can be delivered independently. In this lesson students fill out an atomic theory timeline and
Students learn about atomic theory and the scientists that theorized new atomic models from experiments they conducted. Students then create a 3D model for each advancement in the theory timeline
This lesson teaches graphing in a variety of ways and looks at how data can be made misleading. Students will begin with a story and creating a behavior over time graph. Then they will engage with the
Students will focus sunlight through a pinhole onto a sheet of paper. Knowing the distance between the projection and the pinhole allows students to calculate the diameter of the Sun using ratios.
Making a wave machine to learn about the parts of the wave. This is the foundational learning piece before heading into the seismic building challenge.
In this lesson, students will learn about Indi the robot and collaboratively solve addition problems using critical thinking and problem-solving skills. They will then become detectives to solve the
In this lesson, students will learn about Indi the robot. They will collaborate with their peers and use problem-solving skills and critical thinking to learn about coding and how to create an
Imagine being stranded in the wilderness, far away from civilization, with nothing but your wits and a hatchet. You have to find a way to survive, to protect yourself from the elements, and to create
"Hatchet" by Gary Paulsen is a novel about a young boy named Brian Robeson who is stranded in the Canadian wilderness after a plane crash. While the book doesn't explicitly teach STEM principles, it
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