Sorry, you need to enable JavaScript to visit this website.
robot

When You Give a Mouse a Cookie: Coding Lesson

No votes have been submitted yet.

Students will read the book "If You Give a Mouse a Cookie". Students will be able to retell the story through coding. Students will place the different items throughout the board that the mouse interacts with. The mouse will be at the start, then find the cookie, then find the milk, etc. Students with retell the story by sequencing events that the mouse did.

Lesson Grade Level

Kindergarten 1st Grade

Related Content

Grades: Kindergarten
1 votes with an average rating of 1.
• Student teams will work together in small groups to identify important story elements in a familiar story, then develop a plot diagram using Bee-Bots. • In a small group, students will use code to
""
Grades: Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
4 votes with an average rating of 0.8.
Most students are likely familiar with popular films like Happy Feet, Surf’s Up, Penguins of Madagascar, and classic books like Mr. Popper's Penguins. Capitalizing on this familiarity with penguins