Unnecessary Inventions: Exploring the Engineering Design Process
by Jackie Nichols
Money, creative urge, ego, desire to help others, intellectual challenge and curiosity - inventors develop ideas for all of these reasons and all are valid, according to Invention City. During this lesson students explore the engineering design process as a team, in unusual, creative, and often humorous ways. While playing the Unnecessary Inventions Game students balance creativity, humor, and their knowledge of engineering design principles.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/10GA6KBgJtvL_X_cXUpEiEUlJrzOkXyFT/edit?u…Subject Area
Technology 6. Creative Communicator Engineering S2: Apply the Engineering Design Process S6: Apply Communications to Engineering S7: Apply Project Management to Engineering English Language Arts (ELA) Reading (Informational Text) Writing Speaking & Listening
Featured
Off
Related Content
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
This STEM Argumentative Research Project engages students in exploring the scientific, ethical, and societal implications of themes in Mary Shelley's "Frankenstein." Students will work in groups to
Grades:
6th Grade, 7th Grade, 8th Grade
This lesson integrates technology (microbits), engineering design, and career exploration for middle school students. It encourages hands-on learning and critical thinking through the creation of
Grades:
10th Grade, 11th Grade, 12th Grade
This is part 2 of a two-part series. This lesson looks deeper into early electronic encryption tools and how they relate to cryptography today. The tools discussed are: Hebern Rotor Machine, Enigma