Introduction to Robotic programming using the Wonder Cue robot with the blaster. Using Block coding or Javascript, teach the students to create a series of instructions that move the robot through a
Students will build an obstacle course for a robot to traverse using geometry concepts. They will build prisms & cylinders and calculate volume and surface area. Once their obstacle course is built
In this lesson plan students will show and cultivate their creativity while using the concepts of math and technology by designing their dream house from Sketchup to Graph. Materials: Oversized Graph
Engineers often create small-size models of a new product to test its design. This is especially true with airplanes. Model testing tells engineers how a design responds to different air conditions
Students will read the novel, "The Lion of Mars", design & launch paper rockets, and then design a sustainable Mars Colony inspired by the novel. This hands-on lesson is scheduled to take around 15
This lesson plan involves dilation and scale factors and how the human eye perceives 3D when it only uses 2D images. The hand-on activity is a perspective drawing of a city scape and teaches about
In this hands-on lesson, students illustrate and find the area and perimeter of the rockwool pattern. They also create an expression to represent the number of seeds needed to plant their rockwool
This lesson is an introduction to CAD, possibly leading up to 3D printing. The idea is to be familiar with CAD and more specifically the TinkerCAD application.
An exploratory lesson on the relationship between pi and circumference. The students can measure the circumference of everyday items and explore the ratio of pi between the circumference and diameter