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Percy Jackson and the Lightning Thief - Recreate "Capture the Flag" with SCRATCH

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This lesson allows students to engage with technology, literature, and engineering in a fun and creative manner. This lesson aims to combine literature with technology, providing students with an opportunity to express their creativity through coding. By recreating the "Capture the Flag" game, students will engage with the story on a deeper level while developing coding proficiency and problem-solving abilities.

Lesson Grade Level

4th Grade 5th Grade 6th Grade

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Most students are likely familiar with popular films like Happy Feet, Surf’s Up, Penguins of Madagascar, and classic books like Mr. Popper's Penguins. Capitalizing on this familiarity with penguins
Grades: 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
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In this hands-on lesson, students use the engineering design process (EDP) to create a prototype of a device that can prevent squirrels from accessing a bird feeder. This is a great way to integrate